Card Rarity  |  Type Stats Text

1 - Sora LV1
◆ Uncommon
Player / Light

HP8
I've been having these weird thoughts lately. Like is any of this for real or not?

2 - Sora LV2
◆ Uncommon
Player / Light

HP6
My heart will stay with my friends. My friends are my power!

3 - Sora LV3
◆ Uncommon
Player / Light

HP4
The heart may be weak. And sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!

4 - Donald Duck LV1
● Common
Friend
Did you forget who I am? Donald's magic can take care of everything!

5 - Donald Duck LV2
● Common
Friend
The king told us to go out and find the key bearer, and we found you. So as long as we stick together, it'll all work out okay.

6 - Donald Duck LV3
◆ Uncommon
Friend
Sora... Sora! Sora! Come back, Sora!

7 - Goofy LV1
● Common
Friend
But I'm not gonna betray Sora, either, 'cause he's become one of my best buddies after all we've been through together!

8 - Goofy LV2
● Common
Friend
Now, just remember what Donald said to ya: no frowning. No sad faces.

9 - Goofy LV3
◆ Uncommon
Friend
Even if this place goes poof, our hearts ain't goin' nowhere. I'm sure we'll find our pals again. Yup, I just know that we will.

10 - Aladdin LV1
● Common
Friend
So, Jafar is after Jasmine and this "keyhole."

11 - Aladdin LV2
◆ Uncommon
Friend
Say Genie, what if I use my last wish to free you from the lamp?

12 - Aladdin LV3
★ Rare
Friend
I... I wish... for your freedom, Genie.

13 - Ariel LV1
★ Rare
Friend
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -1 HP.

14 - Ariel LV2
★ Rare
Friend
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -2 HP.

15 - Ariel LV3
★ Rare
Friend
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -3 HP.

16 - Simba LV2
★ Rare
Magic / Friend
["SIMBA" limit 3]
PROUD ROAR:
Each player must choose and discard a Friend or Magic/Friend Card he/she controls.

17 - Simba LV3
★ Rare
Magic / Friend
["SIMBA" limit 3]
PROUD ROAR:
Each player must choose and discard two Friend or Magic/Friend Cards he/she controls.

18 - Simba LV4
★ Rare
Magic / Friend
["SIMBA" limit 3]
PROUD ROAR:
Each player must choose one Friend or Magic/Friend Card he/she controls. All other Friend and Magic/Friend Cards must be discarded.

19 - Genie LV2
◆ Uncommon
Magic / Friend
You can play this card only if you control "Aladdin" whose magic value is greater than 1.

20 - Genie LV3
◆ Uncommon
Magic / Friend
You can play this card only if you control "Aladdin" whose magic value is greater than 2.

21 - Genie LV4
★ Rare
Magic / Friend
[limit 1]
You can play this card only if you control "Aladdin" whose magic value is greater than 3.
SHOWTIME: Choose one Magic Card from your deck and reveal it. Put that card into your hard, and then shuffle your deck.

22 - Bambi LV2
◆ Uncommon
Magic / Friend
["BAMBI" limit 3]
PARADISE: Draw one card.

23 - Bambi LV3
◆ Uncommon
Magic / Friend
["BAMBI" limit 3]
PARADISE: Draw two cards.

24 - Bambi LV4
★ Rare
Magic / Friend
["BAMBI" limit 3]
PARADISE: Draw two cards.

25 - Dumbo LV2
◆ Uncommon
Magic / Friend
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW.
Dark Cards whose POW is reduced to zero are defeated and discarded.

26 - Dumbo LV3
◆ Uncommon
Magic / Friend
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW.
Dark Cards whose POW is reduced to zero are defeated and discarded.

27 - Tinker Bell LV2
★ Rare
Magic / Friend
REGENE: You gain +2 HP.

28 - Fire LV2
● Common
Magic
- (Fire effect): This card deals 4 damage to one target Dark Card.

29 - Fira LV3
◆ Uncommon
Magic
- (Fire effect): This card deals 5 damage to one target Dark Card.

30 - Firaga LV4
★ Rare
Magic
- (Fire effect): This card deals 6 damage to one target Dark Card.

31 - Fire LV2
● Common
Magic
- (Blizzard effect): This card deals 4 damage to one target Dark Card.

32 - Blizzara LV3
◆ Uncommon
Magic
- (Blizzard effect): This card deals 5 damage to one target Dark Card.

33 - Blizzaga LV4
★ Rare
Magic
- (Blizzard effect): This card deals 6 damage to one target Dark Card.

34 - Thunder LV2
● Common
Magic
- (Thunder effect): This card deals 4 damage to one target Dark Card.

35 - Thundara LV3
◆ Uncommon
Magic
- (Thunder effect): This card deals 5 damage to one target Dark Card.

36 - Thundaga LV4
★ Rare
Magic
- (Thunder effect): This card deals 6 damage to one target Dark Card.

37 - Cure LV1
● Common
Magic
- You gain +1 HP.

38 - Pumpkinhead
● Common
Attack
When you play two "Pumpkinhead" cards at the same time, their attack value becomes 6.
When you play three at the same time, it becomes 10.

39 - Lionheart
◆ Uncommon
Attack
When you play two "Lionheart" cards at the same time, their attack value becomes 8.
When you play three at the same time, it becomes 13.

40 - Lady Luck
◆ Uncommon
Attack
When you play three "Lady Luck" cards at the same time, their attack value becomes 16.

41 - Divine Rose
● Common
Attack
When you play two "Divine Rose" cards at the same time, their attack value becomes 12.

42 - Oathkeeper
★ Rare
Attack
When you play this card and a Dark/Heartless Card is defeated in the same battle, you gain +1 HP.
Note: This effect can only be used once per turn.

43 - Shadow LV1
● Common
Dark / Heartless
POW 4 NUMBER PLUS: This card and all other Dark/Heartless Cards in play gain +1 POW.

44 - Bouncywild LV1
● Common
Dark / Heartless
POW 5 DRAW: Draw one card.

45 - Soldier LV1
● Common
Dark / Heartless
POW 6 -

46 - Red Nocturne LV2
◆ Uncommon
Dark / Heartless
POW 7 NULL FIRE: Fire effect damage to this card is reduced to 0.

47 - Blue Rhapsody LV2
◆ Uncommon
Dark / Heartless
POW 7 NULL BLIZZARD: Blizzard effect damage to this card is reduced to 0.

48 - Yellow Opera LV2
◆ Uncommon
Dark / Heartless
POW 7 NULL THUNDER: Thunder effect damage to this card is reduced to 0.

49 - Green Requiem LV2
◆ Uncommon
Dark / Heartless
POW 5 While this card is on a World Card, the Dark/Heartless Cards on that world gain +X POW. (X is equal to that world's level.)

50 - Barrel Spider LV3
● Common
Dark / Heartless
POW 10 EXPLOSION (Fire effect): If you do not deal at least 1 Magic damage during the same Action Phase in which you defeat this card, you lose -1 HP.

51 - Large Body LV3
● Common
Dark / Heartless
POW 13 PRIZE-UP: The player who defeats this card draws one card.

52 - Sea Neon LV4
● Common
Dark / Heartless
POW 11 No player can use Attack Cards at any time.

53 - Wight Knight LV5
★ Rare
Dark / Heartless
POW 6 INVISIBLE: Damage to this card from the opponent's Player Card and Attack Cards is reduced to 0.

54 - Gargoyle LV6
● Common
Dark / Heartless
POW 6 All damage done to this card is reduced to 0, with the exception of magic damage.

55 - Pirate LV6
● Common
Dark / Heartless
POW 7 PLUNDER: While this card is on your World Card, you lose -1 HP during your Discard Phase.

56 - Wizard LV7
★ Rare
Dark / Heartless
POW 11 No player can use Magic Cards at any time.

57 - Wyvern LV8
★ Rare
Dark / Heartless
POW 14 While this card is on your World Card, you lose -1 HP during your Discard Phase.

58 - Traverse Town LV3
● Common
World
- [Dark 3]
Each Dark Crad on this card gets +1 POW.

59 - Traverse Town LV1
● Common
World
- [Dark 1]

60 - Traverse Town LV2
● Common
World
- [Dark 2]

61 - Wonderland LV2
★ Rare
World
- [Dark 2]
"Fire effect" damage is doubled here. For each additional doubling effect card used, the damage multiplier increases by 1.

62 - Deep Jungle LV2
★ Rare
World
- [Dark 2]
"Blizzard effect" damage is doubled here. For each additional doubling effect card used, the damage multiplier increases by 1.

63 - Agrabah LV2
★ Rare
World
- [Dark 2]
"Thunder effect" damage is doubled here. For each additional doubling effect card used, the damage multiplier increases by 1.

64 - Halloween Town LV1
★ Rare
World
- [Dark 1]
Discard the top card of your deck. If that card is a Dark/Heartless, you lose -1 HP. If not, you gain +1 HP.

65 - Sora LV1
❇ Super-Rare
Player / Light

HP8
I've been having these weird thoughts lately. Like is any of this for real or not?

66 - Sora LV2
❇ Super-Rare
Player / Light

HP6
My heart will stay with my friends. My friends are my power!

67 - Sora LV3
❇ Super-Rare
Player / Light

HP4
The heart may be weak. And sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!

68 - Donald Duck LV1
❇ Super-Rare
Friend
Did you forget who I am? Donald's magic can take care of everything!

69 - Donald Duck LV2
❇ Super-Rare
Friend
The king told us to go out and find the key bearer, and we found you. So as long as we stick together, it'll all work out okay.

70 - Donald Duck LV3
❇ Super-Rare
Friend
Sora... Sora! Sora! Come back, Sora!

71 - Goofy LV1
❇ Super-Rare
Friend
But I'm not gonna betray Sora, either, 'cause he's become one of my best buddies after all we've been through together!

72 - Goofy LV21
❇ Super-Rare
Friend
Now, just remember what Donald said to ya: no frowning. No sad faces.

73 - Goofy LV3
❇ Super-Rare
Friend
Even if this place goes poof, our hearts ain't goin' nowhere. I'm sure we'll find our pals again. Yup, I just know that we will.

74 - Aladdin LV1
❇ Super-Rare
Friend
So, Jafar is after Jasmine and this "keyhole."

75 - Aladdin LV2
❇ Super-Rare
Friend
Say Genie, what if I use my last wish to free you from the lamp?

76 - Aladdin LV3
❇ Super-Rare
Friend
I... I wish... for your freedom, Genie.

77 - Ariel LV1
❇ Super-Rare
Friend
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -1 HP.

78 - Ariel LV2
❇ Super-Rare
Friend
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -2 HP.

79 - Ariel LV3
❇ Super-Rare
Friend
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -3 HP.

80 - Simba LV2
❇ Super-Rare
Magic / Friend
["SIMBA" limit 3]
PROUD ROAR:
Each player must choose and discard a Friend or Magic/Friend Card he/she controls.

81 - Simba LV3
❇ Super-Rare
Magic / Friend
["SIMBA" limit 3]
PROUD ROAR:
Each player must choose and discard two Friend or Magic/Friend Cards he/she controls.

82 - Simba LV4
❇ Super-Rare
Magic / Friend
["SIMBA" limit 3]
PROUD ROAR:
Each player must choose one Friend or Magic/Friend Card he/she controls. All other Friend and Magic/Friend Cards must be discarded.

83 - Genie LV2
❇ Super-Rare
Magic / Friend
You can play this card only if you control "Aladdin" whose magic value is greater than 1.

84 - Genie LV3
❇ Super-Rare
Magic / Friend
You can play this card only if you control "Aladdin" whose magic value is greater than 2.

85 - Genie LV4
❇ Super-Rare
Magic / Friend
[limit 1]
You can play this card only if you control "Aladdin" whose magic value is greater than 3.
SHOWTIME: Choose one Magic Card from your deck and reveal it. Put that card into your hard, and then shuffle your deck.

86 - Bambi LV2
❇ Super-Rare
Magic / Friend
["BAMBI" limit 3]
PARADISE: Draw one card.

87 - Bambi LV3
❇ Super-Rare
Magic / Friend
["BAMBI" limit 3]
PARADISE: Draw two cards.

88 - Bambi LV4
❇ Super-Rare
Magic / Friend
["BAMBI" limit 3]
PARADISE: Draw two cards.

89 - Dumbo LV2
❇ Super-Rare
Magic / Friend
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW.
Dark Cards whose POW is reduced to zero are defeated and discarded.

90 - Dumbo LV3
❇ Super-Rare
Magic / Friend
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW.
Dark Cards whose POW is reduced to zero are defeated and discarded.

91 - Tinker Bell LV2
❇ Super-Rare
Magic / Friend
REGENE: You gain +2 HP.