Card Rarity  |  Type Stats Text

1 - Sora LV2
◆ Uncommon
Player / Light

HP5
I know now I don't need the Keyblade. I've got a better weapon: my heart

2 - Riku LV2
◆ Uncommon
Player / Light

HP6
The door has opened, Sora! Now we can go to the outside world!

3 - Dark Riku LV3
★ Rare
Player / Dark

HP4
You cannot play Friend Cards or Magic/Friend Cards. You may put your Dark Cards into your Friend Area as if they were Friend Cards. You may play Dark Cards of the same name in this manner. The Support Value of Dark Cards played into your Friend Area is half of their POW (round down). Treat these cards as both Dark Cards and Friend Cards.

4 - Ansem LV10
❇ Super-Rare
Player / Dark

HP4
You cannot play Attack Cards, Friend Cards, and Magic/Friend Cards. You may put your Dark Cards into your Friend Area as if they were Friend Cards. You may play Dark Cards of the same name in this manner. The Support Value of Dark Cards played into your Friend Area is half of their POW (round down). Treat these cards as both Dark Cards and Friend Cards.

5 - Kairi LV0
★ Rare
Friend
If you discard this card from your Friend Area, choose one Dark Card from your opponent's Friend Area and discard it.
So, suppose you get to another world. What would you do there?

6 - Donald Duck LV3
◆ Uncommon
Friend
Draw one card.

7 - Goofy LV3
◆ Uncommon
Friend
Draw one card.

8 - Hercules LV3
◆ Uncommon
Friend
ENERGY BURST: Choose on Dark/Heartless Card in play of level 5 or below and return it to its owner's hand.

9 - Aladdin LV4
★ Rare
Friend
You may choose one "Genie" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

10 - Ariel LV4
● Common
Friend
CURE POTION: When you lose HP, you may take this card from your Friend Area and discard it. If you do so, you will prevent the loss of 3 HP.

11 - Peter Pan LV3
◆ Uncommon
Friend
TIME-OUT: While this card is taking part in a battle, each Dark/Heartless Card that participates in the battle loses its card text.

12 - Beast LV3
◆ Uncommon
Friend
FURIOUS BELLOW: If you discard this card from your Friend Area, choose and discard one Dark/Heartless Card in play of level 4 or below.

13 - Merlin LV3
◆ Uncommon
Friend
You may discard this card from your Friend Area when your opponent plays a Magic Card. If you do so, that Magic Card is discarded and its effects are nullified.

14 - Fairy Godmother LV2
❇ Super-Rare
Friend
[Limit 1]
You may discard this card from your Friend Area and choose one Magic/Friend Card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck. This card is then removed from the game.
Bibbidi-bobbidi-boo!

15 - Alice LV0
★ Rare
Friend
Each player must choose and discard a Friend Card in his/her Friend Area during his/her Discard Phase.

16 - Cheshire Cat LV2
★ Rare
Friend
All World Cards in play get +1 level when determining how many Dark Cards can be played there.
The Cheshire Cat has all the answers - but doesn't always tell.

17 - The White Rabbit LV0
◆ Uncommon
Friend
You may choose one "Alice" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.
Oh, my fur and whiskers! I'm late, I'm late, I'm late!

18 - Phil LV1
◆ Uncommon
Friend
No player can use Magic Cards at any time. Magic/Friend Cards can be used.
Two words: You guys ain't heroes.

19 - Jasmine LV0
★ Rare
Friend
You may choose one "Aladdin" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

20 - Abu LV0
● Common
Friend
You may look at your opponent's hand.

21 - Pinocchio LV1
★ Rare
Friend
LIAR: You may discard this card from your Friend Area and declare a card name during your Action Phase. If you do so, your opponent reveals his/her hand and discards all cards with the name you declared.

22 - Geppetto LV0
◆ Uncommon
Friend
You may choose one "Pinocchio" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

23 - Sebastian LV0
◆ Uncommon
Friend
The Attack Value of all Attack Cards is reduced to 0.

24 - Flounder LV0
◆ Uncommon
Friend
You may choose one "Ariel" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

25 - Wendy LV0
★ Rare
Friend
You may choose one "Peter Pan" or "Tinker Bell" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

26 - Winnie the Pooh LV1
★ Rare
Friend
The Attack Value of each Player Card is reduced to 0.

27 - Piglet LV0
◆ Uncommon
Friend
If this card is discarded from your Friend Area, you may choose one "Winnie the Pooh" card from your deck and reveal it. If you do so, put that card into your chard, and then shuffle your deck.

28 - Owl LV0
★ Rare
Friend
No player can use Magic/Friend Cards at any time.

29 - Roo LV0
● Common
Friend
All "Tigger" cards in your Friend Area get +3 Support Value.

30 - Aerith LV2
❇ Super-Rare
Friend
All "Cloud" cards in play get +5 Support Value.
If this card is discarded from your Friend Area, all "Cloud" cards in play must be discarded.

31 - Cloud LV4
❇ Super-Rare
Friend
You do not have to discard this card after the battle in which this card took part. Instead, return it to your Friend Area.
I'll get him. This time we settle it.

32 - Sephiroth LV4
❇ Super-Rare
Friend
You do not have to discard this card after the battle in which this card took part. Instead, return it to your Friend Area.
That last bit of light is always the hardest to snuff out.

33 - Simba LV1
◆ Uncommon
Magic/Friend
["SIMBA" limit 3]
PROUD ROAR:
Each player must choose and discard a Friend or Magic/Friend Card he/she controls.

34 - Genie LV1
❇ Super-Rare
Magic/Friend
You can play this card only if you control an "Aladdin" whose Magic Value is greater than 0.
SHOWTIME: Draw one card.

35 - Bambi LV1
◆ Uncommon
Magic/Friend
["BAMBI" limit 3]
PARADISE:
Draw one card.

36 - Dumbo LV1
◆ Uncommon
Magic/Friend
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW.
Dark Cards whose POW is reduced to zero are defeated and discarded.

37 - Tinker Bell LV0
★ Rare
Magic/Friend
REGEN: You gain +1 HP.

38 - Aerora LV4
● Common
Magic
- Discard a card from your hand. Choose two World Cards with no Dark Cards on them in your opponent's World Card Area and switch their positions. Note: This card can only be used during your Action Phase, and only once during that phase.

39 - Aeroga LV5
★ Rare
Magic
- Choose and discard two cards from your hand to discard a level 1 or lower World Card with no Dark Cards on it in play. Note: This card can only be used during your Action Phase, and only once during that phase.

40 - Magic Lamp
● Common
Equipment
You can put only one "Magic Lamp" in play at a time, and only on an "Aladdin" card you control. If a "Genie" card is discarded from your Friend Area, you may put that card under this card instead. You may discard this card. If you do so, you may put all "Genie" cards under this card into your Friend Area.

41 - Magic Carpet
● Common
Equipment
You can have only one "Magic Lamp" in play at a time, and only on an "Aladdin," Jasmine," or "Abu" card you control. If the bearer of this card is forced to be discarded, you may discard this card instead.

42 - Smasher
● Common
Equipment
You can have only one "Smasher" in play at a time, and only on a "Goofy" card you control. If the bearer of this card is forced to be discarded, you may discard this card instead.

43 - Save the King
◆ Uncommon
Equipment
You can have only one "Save the King" in play at a time, and only on a "Goofy" card you control. If a Friend Card you control is forced to be discarded in any Challenge Phase, you may discard this card instead.

44 - Warhammer
● Common
Equipment
You can have only one "Warhammer" in play at a time, and only on a "Donald Duck" card you control.

45 - Herc's Shield
● Common
Equipment
You can have only one "Herc's Shield" in play at a time, and only on a "Goofy" card you control. If a Friend Card you control is forced to be discarded in any Action Phase, you may discard this card instead.

46 - Morning Star
● Common
Equipment
You can have only one "Morning Star" in play at a time, and only on a "Donald Duck" card you control.

47 - Lord Fortune
★ Rare
Equipment
You can have only one "Lord Fortune" in play at a time, and only on a "Donald Duck" card you control. You may discard this card from play in your Discard Phase. If you do so, you may retrieve a Magic Card (Magic/Friend Cards are not included) from your Discard Area.

48 - Ultima Weapon
❇ Super-Rare
Equipment
[limit 1]
If you defeat any Dark Cards with this card, draw two cards.

49 - Soldier LV1
● Common
Dark / Heartless
POW 7 -

50 - Gigant Shadow LV1
● Common
Dark / Heartless
POW 5 You may play this card on a World Card, ignoring its Dark limit.

51 - Black Fungus LV1
◆ Uncommon
Dark / Heartless
POW 1 All Dark Cards in play and in players' hands lose one level. This effect cannot reduce a card's level below 0.

52 - Tornado Step LV1
◆ Uncommon
Dark / Heartless
POW 1 This card may be played on the first World Card your opponent played. During each of his/her Draw Phases, it moves to his/her next more-recently played World Card. This card gets +X POW, where X is the sum of the World Levels of cards it has been (or is) on. It may only be battled and only prevents player movement when on a player's topmost World Card.

53 - Creeper Plant LV2
● Common
Dark / Heartless
POW 7 NEEDLE ROOTS: You may discard this card. If you do so, choose a Dark or Nobody Card in play and deal 1 damage to it.

54 - Bit Sniper LV4
● Common
Dark / Heartless
POW 8 You may play three "Bit Sniper" cards at once. These cards put into play in this manner count as a single Dark/Heartless Card with respect to Dark Limit. Treat these cards separately after they have been played.

55 - Rare Truffle LV4
● Common
Dark / Heartless
POW 1 Each Player Card gets +1 Magic Value.

56 - Crescendo LV5
★ Rare
Dark / Heartless
POW 7 ENERGY BURST: If you play this card on your opponent's World Card, reveal two cards from the top of your deck. Put all Dark Cards into your hand and discard the others. Note: This effect cannot come into play more than once per turn.

57 - Sheltering Zone LV6
● Common
Dark / Heartless
POW 11 FISSION: If this card is on your opponent's World Card, you may discard this card during your Action Phase. If you do so, you may choose up to four "Sea Neon" cards from your hand and place them on that World Card, ignoring their levels and the World Card's Dark Limit. (This does not count as a play.)

58 - Trickmaster LV7
★ Rare
Dark / Heartless
POW 13 FIRE JUGGLER: You may put any number of "Fire" type Magic Cards from your hand on this card during your Action Phase. (This does not count as a play.) This card gets +X POW, where X is the sum of all damage amounts of Magic Cards stored on this card.

59 - Battleship LV8
● Common
Dark / Heartless
POW 16 -

60 - Jafar-Genie LV8
❇ Super-Rare
Dark / Villains
POW 18 "JAFAR" BECOMES A "GENIE": If a "Jafar" card on your opponent's World Card is defeated, you may place this card from your hand to that World, ignoring its Dark Limit and the level of this card. (This does not count as a play.)

61 - Dragon Maleficent LV9
❇ Super-Rare
Dark / Villains
POW 20 Before playing this card, you may discard any number of cards from your hand. If you do so, the level of this card decreases by 1 for each card you discarded while playing this card.

62 - Olympus Coliseum LV1
● Common
World
- [Dark 1]
You get +2 Attack Value while fighting Dark Cards placed on this World Card.

63 - Deep Jungle LV3
● Common
World
- [Dark 3]
Support Value of all Friend and Magic/Friend Cards is reduced to 0 while on this World Card.

64 - Agrabah LV1
★ Rare
World
- [Dark no limit] - Any number of Dark Cards may be played here.
You may choose and reveal one "Aladdin" card from your deck and put it into your hand. If you do so, shuffle your deck.

65 - Agrabah LV3
★ Rare
World
- [Dark no limit] - Any number of Dark Cards may be played here.
All magic damage is doubled here. FOr each additional doubling effect card used, the damage multiplier increases by 1.

66 - Monstro LV1
◆ Uncommon
World
- [Dark 1]
Each player can only have up to three Friend and Magic/Friend Cards in his/her Friend Area. When a player has more than three cards in his/her Friend Area, he/she must discard cards until there are less than four.

67 - Monstro LV2
★ Rare
World
- [Dark no limit] - Any number of Dark Cards may be played here.
You may choose one "Pinocchio" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

68 - Atlantica LV1
● Common
World
- [Dark no limit] - Any number of Dark Cards may be played here.
You may choose one "Ariel" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

69 - Atlantica LV3
● Common
World
- [Dark 3]
You must discard two Friend or Magic/Friend Cards before you play this card.

70 - Never Land LV2
★ Rare
World
- [Dark no limit] - Any number of Dark Cards may be played here.
You may choose one "Peter Pan" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

71 - Fairy Godmother LV2
★ Rare
Friend
[Limit 1]
You may discard this card from your Friend Area and choose one Magic/Friend Card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck. This card is then removed from the game.
Bibbidi-bobbidi-boo!

72 - Dark Riku LV3
❇ Super-Rare
Player / Dark

HP4
You cannot play Friend Cards or Magic/Friend Cards. You may put your Dark Cards into your Friend Area as if they were Friend Cards. You may play Dark Cards of the same name in this manner. The Support Value of Dark Cards played into your Friend Area is half of their POW (round down). Treat these cards as both Dark Cards and Friend Cards.

73 - Crescendo LV5
❇ Super-Rare
Dark / Heartless
POW 7 ENERGY BURST: If you play this card on your opponent's World Card, reveal two cards from the top of your deck. Put all Dark Cards into your hand and discard the others. Note: This effect cannot come into play more than once per turn.

74 - Trickmaster LV7
❇ Super-Rare
Dark / Heartless
POW 13 FIRE JUGGLER: You may put any number of "Fire" type Magic Cards from your hand on this card during your Action Phase. (This does not count as a play.) This card gets +X POW, where X is the sum of all damage amounts of Magic Cards stored on this card.

75 - Kairi LV0
❇ Super-Rare
Friend
If you discard this card from your Friend Area, choose one Dark Card from your opponent's Friend Area and discard it.
So, suppose you get to another world. What would you do there?

76 - Aladdin LV4
❇ Super-Rare
Friend
You may choose one "Genie" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

77 - Alice LV0
❇ Super-Rare
Friend
Each player must choose and discard a Friend Card in his/her Friend Area during his/her Discard Phase.

78 - Cheshire Cat LV2
❇ Super-Rare
Friend
All World Cards in play get +1 level when determining how many Dark Cards can be played there.
The Cheshire Cat has all the answers - but doesn't always tell.

79 - Jasmine LV0
❇ Super-Rare
Friend
You may choose one "Aladdin" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

80 - Pinocchio LV1
❇ Super-Rare
Friend
LIAR:You may discard this card from your Friend Area and declare a card name during your Action Phase. If you do so, your opponent reveals his/her hand and discards all cards with the name you declared.

81 - Wendy LV0
❇ Super-Rare
Friend
You may choose one "Peter Pan" or "Tinker Bell" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

82 - Winnie the Pooh LV1
❇ Super-Rare
Friend
The Attack Value of each Player Card is reduced to 0.

83 - Owl LV0
❇ Super-Rare
Friend
No player can use Magic/Friend Cards at any time.

84 - Tinker Bell LV0
❇ Super-Rare
Magic/Friend
REGEN: You gain +1 HP.

85 - Aeroga LV5
❇ Super-Rare
Magic
- Choose and discard two cards from your hand to discard a level 1 or lower World Card with no Dark Cards on it in play. Note: This card can only be used during your Action Phase, and only once during that phase.

86 - Lord Fortune
❇ Super-Rare
Equipment
You can have only one "Lord Fortune" in play at a time, and only on a "Donald Duck" card you control. You may discard this card from play in your Discard Phase. If you do so, you may retrieve a Magic Card (Magic/Friend Cards are not included) from your Discard Area.

87 - Agrabah LV1
❇ Super-Rare
World
- [Dark no limit] - Any number of Dark Cards may be played here.
You may choose and reveal one "Aladdin" card from your deck and put it into your hand. If you do so, shuffle your deck.

88 - Agrabah LV3
❇ Super-Rare
World
- [Dark no limit] - Any number of Dark Cards may be played here.
All magic damage is doubled here. FOr each additional doubling effect card used, the damage multiplier increases by 1.

89 - Monstro LV2
❇ Super-Rare
World
- [Dark no limit] - Any number of Dark Cards may be played here.
You may choose one "Pinocchio" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

90 - Never Land LV2
❇ Super-Rare
World
- [Dark no limit] - Any number of Dark Cards may be played here.
You may choose one "Peter Pan" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.

91 - The King LV0
❇ Super-Rare
Friend
Choose any card from your deck, put it into your hand, and then shuffle your deck. Discard this card at the beginning of your Discard Phase.