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 Kingdom Hearts: HEARTLESS

The Heartless are creatures born of darkness, and are considered Sora's main adversaries as he journeys through the worlds. Heartless come in many forms, usually taking on certain characteristics of the world in which they appear. In addition to yielding experience points (EXP), Heartless can drop HP/MP balls, munny, and rare items on occassion. You can increase the chances of having rare items drop from defeated enemies by equipping all party members with the Lucky Strike ability.

Heartless Description/Advice Drops
Shadow
Shadow
Heartless that emerges from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end. Potion (6%)
Lucid Shard (6%)
Shadows usually appear in groups and try to get behind you to attack. Use wide-area magic like Blizzard or Thunder to defeat a group quickly.

Location: Various Worlds
Soldier
Soldier
Heartless that emerges from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork. Potion (2%)
Spirit Shard (6%)
Protect Chain (1%)
Always do your best to keep all of them in front of you while focusing your attacks on one at a time; their sommersault attack packs a punch.

Location: Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion
Large Body
Large Body
Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. Hi-Potion (4%)
Spirit Shard (12%)
Protera Chain (1%)
Alway focus your attacks on its back side. When it glows purple, dodge or deflect its charge attack; this will give you time to run around to its back and land more hits.

Location: Wonderland, Olympus Coliseum, Agrabah, Monstro, Hollow Bastion
Red Nocturne
Red Nocturne
Spell-casting Heartless. While hovering about they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb Fire attacks. Ether (1%)
Blaze Shard (6%)
Fira Ring (0.5%)
They can be very annoying when in numbers. Use Guard to deflect Fire attacks back at them or use Blizzard magic on a group to defeat them quickly.

Location: Traverse Town, Wonderland, Agrabah, Hollow Bastion
Blue Rhapsody
Blue Rhapsody
Spell-casting Heartless. They approach their enemies bouncing about and attack with Blizzard and absorb Blizzard attacks. Ether (1%)
Frost Shard (12%)
Blizzara Ring (0.5%)
They can be very annoying when in numbers. Jump or dodge roll to avoid damage; cast Fire magic to defeat them quickly.

Location: Traverse Town, Wonderland, Monstro, Hollow Bastion
Yellow Opera
Yellow Opera
Spell-casting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb Thunder attacks. Ether (1%)
Thunder Shard (8%)
Thundara Ring (0.5%)
They can be very annoying when in numbers. Keep on the move to avoid damage; cast Gravity magic to defeat them quickly.

Location: Traverse Town, Agrabah, Monstro, Hollow Bastion, Neverland, Wonderland
Green Requiem
Green Requiem
Spell-casting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. Ether (5%)
Bright Shard (10%)
Protera Chain (1%)
Always defeat these enemies first in a battle, as they will try to heal their comrades periodically; cast Gravity magic to defeat them quickly.

Location: Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion
Powerwild
Powerwild
Heartless resembling a monkey. With great strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible. Power Shard (8%)
Protera Chain (0.5%)
You can Guard against all of Powerwilds' attacks, or dodge roll to avoid entirely. Try to single out each Powerwild if fighting them in a group.

Location: Deep Jungle
Bouncywild
Bouncywild
Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit. Hi-Potion (2%)
Power Shard (12%)
Protera Chain (1%)
Bouncywilds are pretty fast; casting Fire magic while locked on helps deal damage. Try to close the distance between you and Bouncywilds to avoid damage from their projectiles and banana peels.

Location: Deep Jungle
Air Soldier
Air Soldier
Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat. Potion (2%)
Hi-Potion (1%)
Spirit Gem (4%)
Air Soldiers are very powerful, and extremely lethal in groups. Cast Thunder magic to stop them in their tracks; try to corral them into a corner to avoid being struck from behind.

Location: Traverse Town, Agrabah, Monstro, Hollow Bastion, Wonderland
Bandit
Bandit
Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution. Potion (2%)
Blaze Gem (4%)
Protera Chain (0.5%)
Bandits can sommersault across entire areas, striking you from behind. Try to get them into a corner and attack relentlessly with your Keylade or Blizzard magic.

Location: Agrabah
Fat Bandit
Fat Bandit
Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attacks, they can use Fire and block attacks against them. Their movement is their weakness. Hi-Potion (4%)
Blaze Gem (8%)
Firaga Ring (1%)
Similar to Large Body Heartless: you'll want to attack its back side. You can Guard against its fireballs. Dodge roll around to its back to avoid damage when they being to spew flames.

Location: Agrabah
Pot Spider
Pot Spider
Ordinary pots turned Heartless. They lie in wait as ordinary pots, then reveal themselves and attacks when their enemies draw near. Tent (1%)
Camping Set (0.5%)
Mythril Shard (1%)
Blizzard magic is very effective in defeating these instantly. Try to corral them into a corner before casting magic on them in order to reduce MP usage.

Location: Agrabah
Barrel Spider
Barrel Spider
Gunpowder barrel turned Heartless. They charge into their enemies and explode. Any physical impact or Fire will set them off. Camping Set (1%)
Cottage (0.5%)
Mythril Shard (1%)
Fire magic will cause these to explode, which can be used greatly to your advantage: try to corral them into a corner and cast Fire magic; the explosion will set off a chain effect, damaging all nearby enemies.

Location: Monstro, Neverland
Search Ghost
Search Ghost
Heartless that mostly appear in Atlantica. They roam in dark areas and emit light from their eye to target enemies. They can warp from one place to another. Hi-Potion (2%)
Mega-Potion (1%)
Bright Gem (4%)
Fire and Blizzard magic are highly effective against Search Ghosts. Attack them relentlessly with close-range attacks to prevent them from disappearing.

Location: Halloween Town, Monstro, Atlantica, Traverse Town
Sea Neon
Sea Neon
Heartless resembling a jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents. Ether (1%)
Frost Gem (4%)
Blizzaga Ring (0.2%)
Single out one Sea Neon at a time and attack with either your Keyblade or Blizzard/Thunder magic.

Location: Atlantica
Sheltering Zone
Sheltering Zone
Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles to keep their enemies away. Ether (4%)
Frost Gem (8%)
Blizzaga Ring (1%)
Fire magic is effective in defeating Sheltering Zones. Using magic as the finishing attack will defeat it without having it explode into Sea Neons.

Location: Atlantica
Screwdiver
Screwdiver
Heartless that acts with Aquatank. Unpredictable creatures, dashing forward one minute, cowardly retreating the next. They are invigorated by the sparks from Aquatank. Hi-Potion (2%)
Thunder Gem (4%)
Thundaga Ring (0.2%)
Consider these enemies the Air Soldiers of Atlantica; single them out one at a time and attack relentlessly. Fire magic can help stop them in their tracks.

Location: Atlantica
Aquatank
Aquatank
Heartless resembling a fish that calmly swims the seas. They are often carrying Screwdivers. Leisurely large creatures do not attack unless provoked. Mega-Potion (4%)
Thunder Gem (8%)
Thundaga Ring (1%)
Attack Aquatanks relentlessly before they can use their powerful lightning attacks. Successfully defeating an Aquatank can daze attached Screwdivers. Fire magic can help stop them in their tracks.

Location: Atlantica
Wight Knight
Wight Knight
Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage. Hi-Potion (2%)
Mega-Potion (0.5%)
Lucid Gem (4%)
All offensive magic is very effective against Wight Knights. If they jump high in the air, Guard against their slashes, then follow up with a Counterattack.

Location: Halloween Town
Gargoyle
Gargoyle
Winged Heartless that mostly appear in Halloween Town. They can move from one place to another almost without notice. Since they are prone to sneak attack, they often get caught off guard by counter attacks. Ether (2%)
Mega-Ether (0.5%)
Lucid Gem (4%)
Gargoyles are fairly resistant to magic; try striking with aerial attacks, focusing on one Gargoyle at a time.

Location: Halloween Town
Pirate
Pirate
Heartless that mostly appears in Neverland. They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind. Hi-Potion (2%)
Mega-Potion (1%)
Power Gem (4%)
Fire magic is effective against Pirates. If a pirate falls to the ground, keep your distance: it will jump up with a counterattack. Try to pin them in a corner to prevent them from moving around, then attack relentlessly.

Location: Neverland
Air Pirate
Air Pirate
Winged Heartless that mostly appears in Neverland. They are extremely combative and are hardly ever caught off guard. They attack with martial art-like techniques. Hi-Potion (2%)
Mega-Potion (1%)
Power Gem (4%)
Close the distance between you and Air Pirates to prevent their diving attacks; strike with the Keyblade or Thunder magic to defeat them quickly.

Location: Neverland
Battleship
Battleship
Heartless that fused together with a pirate ship. They attack with homing and magic projectiles. Attack them at close range. Elixir (1%/4%)
Power Gem (8%/16%)
Element RingFM (2%)
You can attack each part of a Battleship separately to receive more items. Break the stern or mast for better drops (see right). Fly away to avoid damage from their charging attack.

Location: Neverland
Darkball
Darkball
Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks. Hi-Potion (1%)
Lucid Crystal (1%)
Thunder magic is effective against group of Darkballs. Use close-range aerial attacks relentlessly to prevent them from retaliating.

Location: Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World
Defender
Defender
Heartless that mostly appear in Hollow Bastion. They carry an eerie shield with a face that casts Fire and Blizzard and bites nearby enemies. Elixir (1%)
Bright Crystal (2%)
Defender (0.2%)
Attack Defenders' back side to deal damage. Dodge roll to avoid their spin or shield attacks. You can deflect their fireballs back it them for damage.

Location: Hollow Bastion, Traverse Town, Wonderland
wyvern
Wyvern
Giant Heartless that attack from the air. They are quite swift for their size and hard to attack, especially while they are high in the air. Counterattacking when they come down would be most effective. Hi-Potion (2%)
Elixir (0.5%)
Power Crystal (2%)
You can guard against its vertical dive attack. Use aerial attacks and abilities to deal damage. Try to pin them against a wall to deal more damage.

Location: Hollow Bastion, Traverse Town, Deep Jungle, Agrabah
Wizard
Wizard
Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat. Ether (2%)
Shiny Crystal (2%)
Wizard's Relic (0.2%)
Aero and Stop magic are highly effective against Wizards. Cast Stop and attack relentlessly; always close the distance between you and Wizards to avoid magic damage.

Location: Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Halloween Town
Behemoth
Behemoth
Immensely powerful Heartless. With their large frame, they trample enemies and repel most attacks. Damaging their weak pint make them lose consciousness. Strike them with potent attacks while they are down. Mythril Shard (20%)
Mythril (20%)
Orichalcum (20%)
Refer to Behemoth boss guide.
Invisible
Invisible
Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their swords, they can attack with their tail and wings. With their high attack power, they often defeat their foes quickly. Elixir (5%)
Hi-Potion (2%)
Gale (6%)
Orichalcum (1%)
Use close-range attacks and strike relentlessly to prevent them from disappearing. When a black ring encircles you, dodge roll at the last moment to avoid damage.

Location: End of the World
Angel Star
Angel Star
Flying Heartless that cast potent spells. They are born of Holy spells. They attack from long range with magic. They block physical attacks with their wings, making them difficult to beat. Ether (2%)
Gale (6%)
Mythril (1%)
Use close-range attacks and strike relentlessly to prevent them from flying out of reach. Dodge roll to avoid its magic attacks, then proceed to strike with aerial combos.

Location: End of the World
White Mushroom
White Mushroom
Non-attacking, friendly Heartless. They might give you an item if you help them. Fire Arts (100%)
Blizzard Arts (100%)
Thunder Arts (100%)
Cure Arts (100%)
Gravity Arts (100%)
Stop Arts (100%)
Aero Arts (100%)
Mystery Goo (10%/20%)
White Mushroom Heartless are completely harmless; in fact, they want you to help them. You must cast certain magic spells on the Mushroom to satisfy its needs. If you cast the same spell three times in a row, you will obtain the Art for that spell. White Mushrooms may also drop synthesis items based on the spells cast on them.

Cast Fire when it is shivering.
Cast Blizzard when it is fanning itself.
Cast Thunder when a light appears over its head.
Cast Cure when it is laying on ground.
Cast Gravity when it is floating in midair.
Cast Aero when it is spinning quickly.
Cast Stop when it is stuck in place.
White Mushroom Locations:
Traverse Town: Red Room (Fire/Blizzard/Thunder)
Wonderland: Lotus Forest (Fire/Blizzard/Thunder)
Deep Jungle: Camp (Cure)
Agrabah: Treasure Room (Gravity)
Halloween Town: Graveyard (Aero)
Atlantica: Below Deck (Stop)
End of the World: Linked Worlds (All)
Rare Truffle
Rare Truffle
Non-attacking Heartless that are rarely found. They like to jump, so helping them stay in the air may bring good things. Juggle 10 times:
Elixir (100%)
Mystery Goo (20%)

Juggle 50 times:
Megalixir (100%)
Mystery Goo (40%)
Shiitake Rank (100%)

Juggle 100 times:
Mystery Goo (100%)
Matsutake Rank (100%)
Rare Truffle love to jump around, and they want you to keep them in the air by hitting them. Using Aero magic is effective, but it is best to find them on the deck of Captain Hook's ship in Neverland. Since you can fly, you can strike them with the Keyblade while locked on.

Rare Truffle Locations:
Monstro: Throat
Halloween Town: Bridge
Neverland: Deck
Black Fungus
Black Fungus
Hostile Heartless, unlike White Mushrooms. They attack with poison. Defeating them may bring good things, but it is not easy. Defeat with combo's finishing move:
Mystery Goo (100%)
Mystery Mold (10%)
The Black Fungus is a tough opponent with a large amount of HP and high defense. It will spew poisonous gas to harm you, and some lingering effects may occur after taking the physical damage. Using abilities like Sonic Blade and Strike Raid may help in defeating these Heartless. To improve your chances of a Black Fungus dropping a Mystery Mold, pick up and throw objects like barrels for the finishing blow. This is most effective when you use pumpkins in Halloween Town. Using finishing combo attacks for the final blow improve your chances as well.

Black Fungus Locations:
Agrabah: Bazaar
Halloween Town: Moonlight Hill
Hollow Bastion: Dungeon
Gigas Shadow
Gigas ShadowFM
A large Heartless similar to a Shadow. Like its predecessor, it's quite persistent and will chase its target around. If it just does the littlest amount of damage to Sora, it will fade out of sheer happiness. One defeated:
Lucid Shard (10%)

Two defeated:
Lucid Shard (20%)

Three defeated:
Lucid Shard (35%)
Fury StoneFM (10%)

Four defeated:
Lucid Shard (50%)
Fury StoneFM (20%)

Five defeated:
Lucid Shard (100%)
Fury StoneFM (35%)

Six defeated:
Lucid Shard (100%)
Fury StoneFM (50%)

Seven defeated:
Lucid Shard (100%)
Fury StoneFM (100%)
Gigas Shadows appear after defeating three waves of Shadows in Wonderland's Bizarre Room; they have the same attacks as normal Shadows, but will not sink into the floor. If a Gigas Shadow manages to strike you, they will disappear. In order to retrieve Fury Stones, there are several things you can do to maximize your chances: cast Aero magic on yourself to deflect oncoming attacks; use Strike Raid to damage Gigas Shadows without taking damage yourself; cast Stop magic on a group of Gigas Shadows and attack relentlessly until the spell fade; alternatively, you can summon Dumbo to avoid damage altogether -- use Dumbo's splash attack to deal consistent damage.

Gigas Shadow Location:
Wonderland: Bizarre Room
Stealth Soldier
Stealth SoldierFM
A stealthy Heartless similar in appearance to a Soldier. It appears alongside other Heartless and deals attacks from afar. Although a troublesome enemy, it shows itself once its weakness is uncovered. Energy StoneFM (35%)
Stealth Soldiers can be found in Hollow Bastion, and prove to be difficult to attack; they are invisible when first encountered and will dash around the area at high speed. They will also occasionally ram into you from afar; you can use Aero magic to lessen the blow. Stealth Soldiers are susceptible to Stop magic, but only for a short period of time; use this small opportunity to strike them relentlessly.

Stealth Soldier Locations:
Hollow Bastion: Entrance Hall
Hollow Bastion: Grand Hall
Black Ballade
Black BalladeFM
A Heartless that confuses its enemy by creating projections of itself. If the copies are attacked, it will resort to counterattacks and eventually run away. However, if it is attacked directly and relentlessly... 1-3 correct hits:
Lightning StoneFM (10%)

4 correct hits:
Lightning StoneFM (100%)
The Black Ballade is only encountered in the bamboo thicket of Deep Jungle; it creates copies of itself, then jumps to let you know which is the real enemy. The Black Ballade proceeds to move the copies all around, and challenges you to locate and attack the real version of itself. If you strike a copy by mistake, you will be struck by a lightning bolt and the process is repeated. The copies move around fast (faster still as the battle progresses), and it's sometimes difficult to keep your eye on the real enemy. Repeatedly pressing the pause button will help you keep track of the real Black Ballade more easily.

Black Ballade Location:
Deep Jungle: Bamboo Thicket
Sniper Wild
SniperwildFM
A Heartless resembling a monkey. It roams as it pleases, rarely paying attention to its surroundings. If Sora is spotted, it will call forth numerous allies, all armed with slingshots. 1-6 Sniperwilds:
Power StoneFM (35%)

7-12 Sniperwilds:
Power StoneFM (50%)

13-18 Sniperwilds:
Power StoneFM (60%)

24 Sniperwilds:
Power StoneFM (100%)

30 Sniperwilds:
Power StoneFM (60%)
Sniperwild are encountered in Traverse Town's second district in repeating waves of one Sniperwild, then two, and then three. This continues until five full cycles have occurred, or reinforcements are called. Sniperwilds will jump around, searching for you. If you are spotted, the Sniperwild will call reinforcements that will automatically target you with unavoidable projectiles; exit the area at that time to avoid damage/KO. The more Sniperwild you defeat without detection, the greater chances you'll have to obtaining Power Stones. If you hit one with Fire magic, it should rush to your position without detection; use this moment to deal the finishing blows.

Sniperwild Location:
Traverse Town: Second District
Pot Scorpion
Pot ScorpionFM
An ordinary pot turned Heartless by the power of darkness. Unlike the Pot Spider, its pot is tough as nails. A simple attack won't be enough to make it cry for mercy. It emanates poisonous fumes as it attacks its prey. Break all 11 pots:
Mythril StoneFM (10%)

Break all 11 pots and defeat Pot Scorpion:
Mythril StoneFM (35%)

Break 1-10 pots and defeat Pot Scorpion:
Mythril StoneFM (20%)
The Pot Scorpion can be encountered at Agrabah's Palace Gates; you'll know if the Pot Scorpion is present if you see rows of pots at ground level. One of the pots holds the Pot Scorpion, while the remaining pots hold munny, tech points, and the chance to obtain a Mythril Stone. You can easily determine which pot holds the Pot Scorpion; if you push against the pots, the empty pots will move around. The Pot Scorpion is only vulnerable to attack when its attacks are deflected and it is flipped on its back. Dodge roll to avoid the enemy's poison attacks.

Pot Scorpion Location:
Agrabah: Palace Gates
Grand Ghost
Grand GhostFM
A Heartless similar to the Search Ghost, often spotted within Monstro. Weapon attacks do no damage, only causing items to drop. Approach the phantom and use said items for a startling discovery. Upon defeat:
Frost StoneFM (100%)

Use Elixir/Megalixir:
Frost StoneFM (35%)
The Grand Ghost is encountered in Monstro's stomach (where you fought Parasite Cage a second time); it is immune to physical and magic attacks. The only way to deal damage to the Grand Ghost is to use curative items on it (Potions, Hi-Potions, Mega-Potions, Elixirs). The probability of the Grand Ghost dropping Frost Stones depends on which curative items are used on it (Potion = smaller probability, Elixir = higher probability).

Grand Ghost Location:
Monstro: Stomach
Chimera
ChimeraFM
A Heartless wandering the streets of Halloween Town. Generally a slow-paced creature, it attacks quickly and relentlessly when angered. Armed with various abilities such as summoning Gargoyles, one must use this creature's own tricks against it. Blazing StoneFM (100%)
The Chimera appears at the Manor Ruins of Halloween Town after defeating a few waves of Wight Knights; you will know when the Chimera is in the area if the Red Trinity is NOT present on the nearby gate (regardless of whether you have previously activated the Trinity or not). The Chimera has strong wide-area attacks and can cause small explosions at close range; keep your distance to prevent knockback. You must depete the enemy's first HP bar in order to cause the enemy to release its heads; when this occurs, you are able to attack its main HP source. Use Aero magic to boost defense; you may need to defeat the surrounding Gargoyles if they get in your way. To increase your chances of obtaining a Blazing Stone, use your Guard to defect the bolts shot by the head when the enemy is dazed (up to 9 times).

Chimera Location:
Halloween Town: Manor Ruins
Jet Balloon
Jet BalloonFM
A Heartless similar to the Aquatank. It flies through the air with tremendous speed. Chasing it will lead to a perilous aerial battle as it unloads its Missile Driver attack, an attack similar to the Screwdriver. Its heinous nature attracts them to prey who carry lots of munny. Dazzling StoneFM (20%/100%)
The Jet Balloon is encountered on the deck of the pirate ship in Neverland, accompanied by Missile Divers, which it will fire at you while flying quickly. Use Aeroga to deflect the Missile Divers, or fly below the Jet Balloon to avoid them. Try to close the distance between you and the Jet Balloon, then attack relentlessly; Stop magic will halt its movements for a brief period of time. The Jet Balloon may drop multiple Dazzling Stones, but you'll need to grab them before they drop into the ocean below.

Jet Balloon Location:
Neverland: Deck
Neoshadow
NeoshadowFM
A Heartless that travels in packs. Combining their powers allows them to attack Sora while also healing themselves. Leaving even just one alive will result in a never-ending battle. Stormy StoneFM (35%)
Neoshadows appear in the area just before Final Rest; they attack as an organized group, and have several stages of attack. Attack relentlessly with close-range strikes and magic while keeping an eye on your HP. Dodge roll to avoid most of their spinning attacks. When only one Neoshadow is left, focus your attacks on the Neoshadow emerging from a portal in the center of the room. If you manage to defeat the last Neoshadow, the battle will finish; otherwise, a new group of Neoshadows will appear!

Neoshadow Location:
End of the World: Linked Worlds
Pink Agaricus
Pink AgaricusFM
A colossal Heartless called forth by euphoric White Mushrooms. A dancer by nature, once it starts dancing, it can't stop. 40-60 hits:
Serenity PowerFM (10%)

70-90 hits:
Serenity PowerFM (20%)

100 hits:
Serenity PowerFM (100%)
Prime CapFM (100%)
The Pink Agaricus is very unique. Before encountering it, you will find three White Mushroom Heartless asking to have Stop magic cast on them. After doing so, the Pink Agaricous will appear; your goal is to cast Stop on the enemy and land as many hits as possible before the Stop spell expires. If your aim is to achieve 100 hits, consider these requirements:
  • This can only be achieved at the Tree House in Deep Jungle. To increase your chances of success, it's best to have Sabor break through the floor of the Tree House during your first visit; this will cause the Pink Agaricus to fall to the netting when it appears.
  • Before casting Stop on the Pink Agaricus, target its head instead of its body; cast Aero magic on yourself (Aerora/ga will hit twice per second). When ready cast Stop and use Ragnarok as many times as possible.
  • Donald and Goofy's hits actually decrease your hit count. If you press the triangle button, they will start attacking the enemy; this is a difficulty, as you'll need to press the triangle button to initiate Ragnarok. In order to prevent them from hitting the enemy, you can summon Bambi while standing against the back wall of the tree house. When Bambi is dismissed, Donald and Goofy may be stuck along that wall, thereby removing them from the battle.
Pink Agaricus Locations:
Deep Jungle: Tree House
Atlantica: Undersea Cave