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Welcome to Destiny Islands: the tropical island paradise that our main protagonist calls home! Walk up to
Item | Location | Screenshot |
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Log | Near the shoreline across from Kairi, just past the wooden bridge. | ![]() |
Log | On the ground on the smaller island; cross the wooden bridge or climb the ladder facing the water to reach it. | ![]() |
Rope | In the corner of the high wooden platform on the far end of the island. Climb the ladder to reach it. | ![]() |
Cloth | Inside the treehouse near the center of the island. Climb the wooden stairs and ladder to reach it. | ![]() |
While gathering all of the raft supplies, you can spar with the kids around the island to get accustomed to the game's battle mechanics. Each match-up requires a different strategy and provides an opportunity for early EXP.
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TidusTidus |
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HP: 60 EXP: 2 DIFFICULTY: Tidus's method of attack is striking with his wooden stick at close range. As he comes in for the swing, run to the sides to evade. Just after his swing, strike three times, then run away to give him some space to repeat the process. You can deflect his horizontal slash attack with a well-timed swing to gain +2 Tech Points. If you stay too close to Tidus, he may somersault and strike you at close range; if this happens, give Tidus more space. ![]() ![]() ![]() |
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SelphieSelphie |
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HP: 45 EXP: 1 DIFFICULTY: Selphie attacks with her jump rope; you can run around her in wide circles to avoid being hit. Strike her three times just after she swings her jump rope at you. If you run away from Selphie, she may leap forward and strike; if you time your attack just after she lands, you can deflect her jump rope for +2 Tech Points; doing this repeatedly will allow you to quickly level up a few times without ending the fight. ![]() ![]() ![]() |
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WakkaWakka |
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HP: 75 EXP: 1 DIFFICULTY: Wakka throws his blitzballs to deal damage to you. If you attack just before Wakka's blitzball hits you, you can deflect it back and receive +1 Tech Point (deflecting the faster glowing shots will net you +2 Tech Points). If you lock-on to Wakka and send one of his blitzballs back at him, you may daze him and leave him open to attacks for several seconds. While dazed, Wakka will still throw blitzballs erratically. Land three hits while he's dazed, then back away and repeat the process. Alternatively, you can send his erratic bliztballs back at him for more damage by jumping and timing your swings. ![]() ![]() ![]() |
After you have successfully defeated Tidus, Selphie, and Wakka in one-on-one matches, you can Talk to Tidus to start a three-on-one match.
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Tidus + Selphie + WakkaTidus + Selphie + Wakka |
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HP: 180 EXP: 4 DIFFICULTY: This match can be really tough! Try to always keep some distance between you and them; if they surround you, it's difficult to keep track of incoming attacks. If you can manage to lock-on to Tidus or Sephie, you can time your sword swings to send Wakka's blitzballs at the locked-on opponent and daze them for a short time. With one of them dazed, you can attack the other relentlessly (while avoiding Wakka's blitzballs), until only two opponents remain. You can repeat this process until only one remains. ![]() ![]() ![]() REWARD: Potion |
You can also spar with
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RikuRiku |
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HP: 90 EXP: 5 DIFFICULTY: Riku does not stagger much when you strike him, so it's best to stay just out of reach and strike him once or twice just after he swings his sword. After Riku has taken four hits, he will fall on his back and kick up with his legs; this attack is very powerful, so run to either side to avoid damage. Riku will perform this attack after every fourth hit he takes; when Riku's HP is almost depleted, he will start use this kick attack more often. ![]() ![]() ![]() REWARD: Potion |
When you have finished gathering provisions and no longer wish to spar, Talk to Kairi. If you managed to gather all of the raft supplies without asking Kairi for instructions twice, she will give Sora a Hi-Potion. Kairi will ask Sora if he's finished; when you're ready, select "Yeah, let's go."
There is a door located behind the place Kairi was standing at yesterday that leads to the cove. Go through this door and Talk to Riku; he will be standing nearby. Riku will challenge Sora to a race after you select a name for the raft.
If Sora wins this race, your Gummi Ship will be named whatever you choose at this time (the default is "Excalibur"). If you lose the race, the Gummi Ship will be named "Highwind."
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Race Against RikuRace Against Riku |
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This race can be won using different paths and methods. The safest strategy is to immediately jump down and run along the shoreline until you reach the far ramp leading up to the cliff side with the star-tree. After touching the star-tree (you must jump at it until it lights up), drop down from the ledge and run along the sand to return to the starting point. ![]() ![]() ![]() ![]() If you want to have some fun and flex on Riku a little bit, start by following Riku's path along the broken wooden bridge sections. A part of the second section of bridge will collapse when stepped on; you can try to time your steps and jump so that Riku falls below. After clearing the bridge, jump onto the nearby ladder and climb up to the top of the platform (this prevents Riku from doing so). If you decide to ride the zip line, jump up to catch it and DO NOT touch the analog stick while ziplining (Sora will release the zip line early if you hold forward on the left analog stick). Wait until fully stopped to drop down, then very carefully jump along the treetops to reach the star. You can jump across the treetops along the rock wall to reach a leafy platform leading back to the broken bridge; run and jump across the bridge sections to finish the race. REWARD: Pretty Stone |
After the race, Talk to Kairi - you'll find her near the raft on the shoreline of the Cove area where you raced Riku. Kairi will give Sora the list of remaining provisions needed for the raft:
Item | Location | Screenshot |
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Coconut (x2) | Strike the palm trees on the far side of the Cove or in the Seashore area; the ripe coconuts you need to pick up will be yellow. | ![]() |
Fish (x3) | These will be swimming around the pier on the Seashore side of the island; you can lock on to the fish to better track them. | ![]() |
Drinking Water | You can acquire this from the small water outlet along the rock wall in the Cove, or from the large waterfall in the Seashore area. Move into the water source to acquire it. | ![]() |
Seagull Egg | This egg is resting on the large palm tree near the wooden shack's higher entrance, connected to the wooden bridge; you will need to climb and jump from the adjacent tree to reach it. | ![]() |
Mushroom | In a small cave near the center of the Cove area; push the boulder from the side to access it. | ![]() |
Mushroom | Nestled in the green foliage near the zipline structure in the center of the Cove area. | ![]() |
Mushroom | Inside the secret place, near the waterfall on the Seashore side of the island. The mushroom is next to the wooden door. A cutscene will play after you acquire this item. | ![]() |
You can find your first accessory in the Cove! Carry the wooden create near the zip line and drop it along the rock wall, then jump on it to reach the ledge above; the chest within the cave contains a Protect Chain.
Be sure to equip your new accessory from the main menu. You can continue to spar with Selphie, Tidus, and Wakka on the Seashore if you wish. You can also choose to race Riku again in the Cove; you will receive a Pretty Stone for every victory.
Pretty Stones do not have a functional use in the game, other than being sold for 30 Munny. However, for completionists and perfectionists, repeating this race is the only way to obtain 99 Pretty Stones in the game.
When you have gathered all of the raft provisions and no longer wish to spar, return to Kairi (you will find her leaning on the raft in the Cove) and Talk to her. If you retrieved all provisions without asking Kairi for instructions twice, she will give Sora a Hi-Potion. Kairi will ask if Sora wants to return home; if you're ready, choose "Yeah, it's getting late."
Sora's wooden sword will not affect the creatures, so don't bother with attacking them just yet. Make your way to the wooden shed near the waterfall. Save your game at the save station inside the shed, then climb the stairs, exit through the door, and cross the wooden bridge. After his encounter with Riku, Sora will acquire the Keyblade.
Now that you have the Keyblade, you are able to defeat the creatures. Each creatures yields 1 EXP upon defeat; you may choose to continue fighting them here in order to level up. When you're ready to proceed, enter the secret place next to the waterfall; you should see the door from Sora's dream sequence there.
Pass through the door and into the secret place. After a brief encounter with Kairi, Sora will be cast out of the secret place onto the remains of Destiny Islands.
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DarksideDarkside |
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HP: 300 EXP: 60 DIFFICULTY: This battle is nearly identical to your first encounter with Darkside, with one extra attack: Darkside will plunge an arm into the ground, causing a tremor (jump over this to avoid damage). Darkside will then hoist a small sphere of energy into the air and rain smaller energy orbs from the sky; you will need to stay on the move to avoid damagefrom these. Just as before, Darkside is vulnerable at its hands and head. When Darkside slams its fist into the ground, lock on and attack its lowered hand. While its hand is touching the ground, you can jump up its arm and strike its head for extra Tech Points. ![]() ![]() ![]() When Darkside slams its fist into the ground, you can attack its lowered hand. While the Darkside's hand is touching the ground, you have the opportunity to jump up its arm and strike its head for extra Tech Points. Destroy the smaller enemies to release HP orbs if your HP starts to get low. When Darkside projects homing lasers from its chest, you can time your attacks to send the lasers back at it's head for extra Tech Points (just be sure to lock on to its head before attempting). REWARD: None |
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