Throughout Sora's journey, the party will receive keychains to equip to Sora's Keyblade, enhancing its power and other attributes. Donald and Goofy can also obtain upgraded weapons in various ways. These weapons can be equipped to your party members from the Equipment section of the Start menu.

JUMP TO: Keychains Staves Shields

Sora's Keychains

SORT BY: STR MP CRIT CRIT DMG RECOIL
Weapon Description | Stats Obtained

Kingdom Key
The key chain attached draws out the Keyblade's true form and power.
STR: +3   MP: +0   CRIT: x1   CRIT DMG: +0   RECOIL: 30
1 4 5 1 7 Default weapon.

Jungle King
Has a long reach, but seldom deals critical blows.
STR: +5   MP: +0   CRIT: x0.5   CRIT DMG: +0   RECOIL: 1
4 5 2 4 2 Seal the Keyhole in Deep Jungle.

Three Wishes
A powerful weapon that is difficult to deflect.
STR: +6   MP: +0   CRIT: x1   CRIT DMG: +0   RECOIL: 60
6 6 8 5 13 Seal the Keyhole in Agrabah.

Crabclaw
Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage.
STR: +6   MP: +1   CRIT: x1   CRIT DMG: +0   RECOIL: 30
7 11 9 6 9 Seal the Keyhole in Atlantica.

Pumpkinhead
Has a long reach and the ability to deal a string of critical blows.
STR: +7   MP: +0   CRIT: x2   CRIT DMG: +0   RECOIL: 1
8 7 14 7 4 Seal the Keyhole in Halloween Town.

Fairy Harp
Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows.
STR: +8   MP: +1   CRIT: x0.5   CRIT DMG: +2   RECOIL: 30
10 12 3 14 10 Seal the Keyhole in Neverland.

Wishing Star
Has a short reach, but always finishes up a combo attack with a powerful critical blow.
STR: +5   MP: +0   CRIT: x100   CRIT DMG: +2   RECOIL: 1
5 8 18 13 3 Found in a chest within Geppetto's House in Traverse Town.

Spellbinder
Raises max MP by 2, and significantly enhances magic and summon power.
STR: +4   MP: +2   CRIT: x1   CRIT DMG: +0   RECOIL: 30
3 15 7 3 8 Received from Merlin in Traverse Town after obtaining all first-tier magic spells.

Metal Chocobo
Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows.
STR: +9   MP: -1   CRIT: x0.1   CRIT DMG: +0   RECOIL: 90
13 2 1 10 15 Defeat Cloud in the Hercules Cup.

Olympia
A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows.
STR: +10   MP: +0   CRIT: x1   CRIT DMG: +2   RECOIL: 90
15 9 12 15 16 Complete the Phil Cup, Pegasus Cup, and Hercules Cup with the entire party.

Lionheart
Raises max MP by 1, and enhances magic and summon power. Also deals great physical damage.
STR: +10   MP: +1   CRIT: x1   CRIT DMG: +0   RECOIL: 30
14 13 11 11 11 Defeat Leon & Cloud in the Hades Cup.

Lady Luck
Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage.
STR: +7   MP: +2   CRIT: x1   CRIT DMG: +0   RECOIL: 1
9 16 10 8 5 Unseal the White Trinity in Wonderland.

Divine Rose
A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows.
STR: +13   MP: +0   CRIT: x2   CRIT DMG: +0   RECOIL: 60
17 10 16 12 14 Speak to Belle in the Library of Hollow Bastion (2nd visit).

Oathkeeper
Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows.
STR: +9   MP: +1   CRIT: x2   CRIT DMG: +0   RECOIL: 1
12 14 15 9 6 Speak to Kairi in the Waterway of Traverse Town (4th visit).

Oblivion
Possesses colossal power, but reduces max MP by 1.
STR: +11   MP: -1   CRIT: x1   CRIT DMG: +2   RECOIL: 30
16 3 13 16 12 Obtained from a chest in the Grand Hall of Hollow Bastion (2nd visit).

Diamond Dust
Greatly enchances magic and summon power. Raises max MP by 3.
STR: +3   MP: +3   CRIT: x1   CRIT DMG: +0   RECOIL: 1
2 18 6 2 1 Defeat the Ice Titan in the Gold Match at Olympus Coliseum.

One Winged Angel
Has little power, but sometimes deals extremely powerful critical blows. Reduces max MP by 2.
STR: +8   MP: -2   CRIT: x0.5   CRIT DMG: +16   RECOIL: 90
11 1 4 18 17 Defeat Sephiroth in the Platinum Match at Olympus Coliseum.

Ultima Weapon
The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes.
STR: +14   MP: +2   CRIT: x2   CRIT DMG: +2   RECOIL: 90
18 17 17 17 18 Obtained through item synthesis.

Donald's Staves

SORT BY: STR MP CRIT CRIT DMG RECOIL
Weapon Description | Stats Obtained

Mage's Staff
A staff that heightens magic power.
STR: +1   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 30
1 5 4 4 5 Default weapon.

Morning Star
A staff that heightens magic power. Can also be used as a weapon.
STR: +2   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 30
2 6 5 5 6 Purchase from Item Shop in Traverse Town.

Shooting Star
A staff that heightens magic power. Also good as a weapon.
STR: +4   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 30
6 7 6 6 7 Purchase from Item Shop in Traverse Town.

Magus Staff
A staff that brimming with power. Raises max MP by 1.
STR: +3   MP: +1   CRIT: x0   CRIT DMG: +0   RECOIL: 1
3 11 9 9 1 Purchase from Item Shop in Traverse Town.

Wisdom Staff
A powerful staff that raises max MP by 1. Also fairly good for physical attacks.
STR: +5   MP: +1   CRIT: x0   CRIT DMG: +0   RECOIL: 1
7 10 8 8 2 Purchase from Item Shop in Traverse Town.

Warhammer
A hammer made for combat. Reduces max MP by 1.
STR: +4   MP: -1   CRIT: x0   CRIT DMG: +0   RECOIL: 60
5 1 1 1 10 Purchase from Item Shop in Traverse Town.

Silver Mallet
A hammer made for combat. Reduces max MP by 1.
STR: +7   MP: -1   CRIT: x0   CRIT DMG: +0   RECOIL: 60
10 2 2 2 11 Purchase from Item Shop in Traverse Town.

Grand Mallet
A hammer made for combat. Reduces max MP by 1.
STR: +9   MP: -1   CRIT: x0   CRIT DMG: +0   RECOIL: 60
12 3 3 3 12 Purchase from Item Shop in Traverse Town.

Lord Fortune
A staff strong in both physical and magical power. Raises max MP by 1.
STR: +7   MP: +1   CRIT: x0   CRIT DMG: +0   RECOIL: 30
11 9 7 7 8 Received from the Fairy Godmother in Traverse Town after acquiring all summons.

Violetta
A rod that sometimes inflicts massive damage.
STR: +11   MP: -1   CRIT: x1   CRIT DMG: +7   RECOIL: 30
14 4 14 15 4 Unseal the White Trinity in Olympus Coliseum.

Wizard's Relic
An enormously powerful staff sometimes left behind by Wizards. Raises max MP by 2.
STR: +5   MP: +2   CRIT: x0   CRIT DMG: +0   RECOIL: 1
8 13 11 11 3 Dropped by Wizard Heartless.

Dream Rod
A mysterious rod holding unknown power. Raises max MP by 2.
STR: +5   MP: +2   CRIT: x0   CRIT DMG: +0   RECOIL: 60
9 12 10 10 13 Received from Merlin in Traverse Town after acquiring all third-tier magic spells.

Save the Queen
A staff of immense magical and physical power. Raises max MP by 2.
STR: +10   MP: +2   CRIT: x0   CRIT DMG: +0   RECOIL: 60
13 14 12 12 14 Win the Hades Cup alone (only Sora).

Fantasista
A staff that focuses solely on magic. Raises max MP by 3.
STR: +3   MP: +3   CRIT: x0   CRIT DMG: +0   RECOIL: 30
4 15 13 13 9 Obtained through item synthesis.

Meteor Strike
The most powerful staff. Sometimes deals critical blows.
STR: +13   MP: +0   CRIT: x1   CRIT DMG: +4   RECOIL: 90
15 8 15 14 15 Obtained from a chest in the Giant Crevasse of End of the World.

Goofy's Shields

SORT BY: STR MP CRIT CRIT DMG RECOIL
Weapon Description | Stats Obtained

Knight's Shield
A standard issue knight shield.
STR: +1   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 30
1 1 000 000 4 Default weapon.

Stout Shield
A large shield better suited for defense than offense. Effective against various forms of attack.
STR: +1   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 60
2 2 000 000 8 Purchase from Item Shop in Traverse Town.

Smasher
A shield made for attack rather than defense. Small and easy to handle.
STR: +3   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 1
3 3 000 000 1 Purchase from Item Shop in Traverse Town.

Golem Shield
A large shield best suited for defense. Also an effective assault weapon.
STR: +3   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 60
4 4 000 000 9 Purchase from Item Shop in Traverse Town.

Mythril Shield
A shield that strikes a fine balance between attack and defense.
STR: +4   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 30
5 5 000 000 5 Purchase from Item Shop in Traverse Town.

Adamant Shield
A large shield best suited for defense. Effective against various attacks, and also a powerful assault weapon.
STR: +5   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 60
7 6 000 000 10 Purchase from Item Shop in Traverse Town.

Onyx Shield
A well-balanced and effective shield for both attack and defense.
STR: +6   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 30
8 7 000 000 6 Purchase from Item Shop in Traverse Town.

Dream Shield
A shield to protect loved ones. Raises max MP by 1.
STR: +6   MP: +1   CRIT: x0   CRIT DMG: +0   RECOIL: 30
9 12 000 000 7 Receive from Merlin in Traverse Town after acquiring all seven Magic Arts from White Mushroom Heartless.

Gigas Fist
A small, powerful shield made for attack rather than defense.
STR: +7   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 1
10 8 000 000 3 Purchase from Item Shop in Traverse Town.

Herc's Shield
A shield with enormous power sealed within. Made for attacking.
STR: +9   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 60
11 9 000 000 11 Defeat Hercules in the Hercules Cup.

Genji Shield
A shield of surpassing offensive and defensive strength.
STR: +10   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 60
12 10 000 000 12 Defeat Yuffie in the Hades Cup.

Save the King
The most powerful shield. Raises max MP by 2.
STR: +11   MP: +2   CRIT: x0   CRIT DMG: +0   RECOIL: 90
13 14 000 000 14 Win the Hades Cup in time trial mode.

Defender
A rugged shield sometimes left behind by Defenders. Raises max MP by 1.
STR: +13   MP: +1   CRIT: x0   CRIT DMG: +0   RECOIL: 60
14 13 000 000 13 Dropped by Defender Heartless.

Seven Elements
A shield that focuses solely on magic. Raises max MP by 3.
STR: +4   MP: +3   CRIT: x0   CRIT DMG: +0   RECOIL: 1
6 15 000 000 2 Obtained through item synthesis.

Mighty Shield
The most powerful shield. Small, but effective.
STR: +15   MP: +0   CRIT: x0   CRIT DMG: +0   RECOIL: 90
15 11 000 000 15 Obtained from a chest in the World Terminus of End of the World.

Weapon Stat Details

STR: Strength determines the damage dealt by weapon attacks. Higher strength deals more damage.
MP: Magic Points determine the number of units available for use in a character's magic bar.
CRIT: Determines the rate at which critical hits can occur (multiplied by the attack's critical hit rate).
CRIT DMG: Determines the bonus damage dealt by a critical hit. Higher bonus deals more damage.
RECOIL: Higher recoil value allows a character to recover from deflecting enemy attacks more quickly.