Halloween Town
x21 x2 x4

Save your progress at the save station where you arrive, then enter the courtyard through the passage ahead. Pass through the lab entryway through the door on the other side of the courtyard, then proceed up the stairs and into the lab. Sora meets Jack Skellington and Doctor Finkelstein: two Halloween Town locals who are currently trying to create a heart.

While in the lab, examine the bookshelf to receive a Torn Page. You can visit the Magician's Study in Traverse Town to return it to the Hundred Acre Wood.

Sally in the Graveyard

Doctor Finkelstein tasks Sora and Jack with finding his assistant Sally, in order to obtain an element for their heart experiment. Exit the Lab Entryway, then travel left, around the corner, and up the large steps to the Graveyard. Defeat all of the Heartless found here to receive the Forget-Me-Not from Sally.

Mayor in the Graveyard

NEW HEARTLESS: Wight Knight, Gargoyle

Return to the Lab and Talk to the Doctor; he will now task Sora and Jack with finding the Mayor. Return to the Graveyard and Examine the coffin at the far end of the area; Talk to the Mayor and Examine the gravestones in the order that the ghosts appear out of them. When done successfully, a large pumpkin behind you will explode, revealing a treasure chest. Open this chest to receive the Jack-In-The-Box.

Return to the Lab once more. Sora & co. will see three mischievous kids steal the Doctor's heart experiment. The Doctor pleads Sora and Jack to track down the three kids and retrieve his experiment.

Ascending Oogie's Manor

Return to the area of the Graveyard where you found the Mayor, then Examine the tomb to the right of the blasted pumpkin to reach Moonlight Hill. After clearing out the Heartless, Examine the small crooked tombstone next to the base of the hill; this will cause the hill to extend to the next area. Travel across the bridge and through the iron gates to reach the Manor, then make your way up the Manor to the Evil Playroom all the way at the very top.

After clearing the Heartless near the Manor's front door, Examine the door to open it. Cast Fire magic on the metal platform in the center of the floor to activate it. You can ride this platform and jump to the next ledge. Continue up the wooden planks and stairs until you reach the small house with a thatched roof at the highest point.

If you fall below the manor, approach and Examine the bathtub walking around the base to be returned to the bottom floor of the manor.

Lock, Shock, Barrel

Lock, Shock, Barrel

HP: 450      EXP: 540      DIFFICULTY:

Lock on and focus your attacks on one target at a time, but try to keep the other kids in your field of vision so you can avoid incoming attacks. Lock (the red one) leaps high across the room to avoid the fight; use air combos to defeat him first. You can use Guard to deflect his baseball projectile attack from the ground.

Shock (with the witch's hat) will use a spinning attack that staggers you on contact; use High Jump, Dodge Roll, and/or Guard to avoid damage, then follow up with Fire or Blizzard magic, or full ground combos. Barrel (with the round white mask) will quickly dash around the room and deal damage to anything in his path; use Dodge Roll to steer clear, then close in and deal combos.

The kids' attacks can pack a punch - its highly recommended to cast Aero on Sora to cut incoming damage in half. If your HP falls to critical levels, perform a jump before casting Cure magic - this may keep you safe from incoming ground-level attacks. If you defeat them in the correct order (LockShockBarrel), you will gain the maximum amount of EXP for the fight; otherwise, the EXP of each will be reduced by ten percent.

REWARD:  None

Find Oogie's Lair

After the kids are quelled, jump and strike the lever near the wall; this will open a passage to Oogie's lair below the manor. Save your progress in the playroom before leaving. You will find the green door with Oogie's face on it under the bridge connecting the manor to the cliff; enter through this passage to confront Oogie.

CAUTION: If you are playing the Playstation 2 NA version, you must perform the Red Trinity in the manor entrance at this time. It will become unavailable for the rest of the game if you defeat Oogie Boogie first.

Oogie Boogie

Oogie Boogie

HP: 450      EXP: 2500      DIFFICULTY:

A group of Gargoyle Heartless appear when the fight begins; you can defeat these by jumping and attacking with air combos. When the buttons around the center of the floor glow, jump on the one directly in front of Oogie's current position; if done correctly, the platform will raise and you can jump to reach Oogie. Use this opportunity to attack Oogie relentlessly with combos, but watch out for his hand swipe attack as you approach. Oogie will eventually jump upward and force you back onto the center platform.

Oogie can attack from afar by throwing three dice at once. The flaming dice he throws will explode on contact, so distance yourself to avoid them, or use a well-positioned Guard to send them back at Oogie for damage. When he tosses red non-flaming dice, they will scatter on the ground and shake for a short time. When the dice settle, the value on the dice determine Oogie's next attack:

  • ⚀ ONES = Oogie will bring out the buzzsaw, which spins around the center area and ricochets off the outer walls. Avoid the buzzsaw by jumping or dodge rolling as needed.
  • ⚁ TWOS = Two Gargoyle Heartless will appear. You can defeat them with magic or air combos.
  • ⚂ THREES = Two Wight Knight Heartless will appear. You can defeat them with combos and use Gravity magic to keep them from jumping.
  • ⚃ FOURS = Oogie will drop scythes into the center platform that spin around the room. You can avoid these by running along and keeping pace with the blades. If the blades move up and down, you can backstep the closest blade to maintain your pace.
  • ⚄ FIVES = Two Search Ghost Heartless will appear. You can defeat them with magic or air combos.
  • ⚅ SIXES = Oogie will move to the healing machine and slowly recover HP. You can jump and cast Fire repeatedly to damage him during this time.

When the buttons around the center glow, jump on the one that Oogie is near; if done correctly, you will have him trapped. Use this opportunity to attack Oogie relentlessly. Oogie will eventually jump upward and force you back into the center. If you manage to Guard against or attack each red die before it stops rolling, you can completely bypass Oogie's roll and make the buttons light up immediately.

REWARD:  Holy Circlet,  Ansem Report 7

After the cutscene, you'll be placed on the top of the cliff. If you wish to prepare for the next fight, you can return to the Bridge area to open the menu. If you've already dropped down, the Bridge area can still be reached via the passage near the river.

Oogie's Manor

Oogie's Manor

HP: 90 (ea)      EXP: 2500      DIFFICULTY:

Your objective in this fight is to find and destroy the seven dark globs scattered over the exterior of the manor; watch the tutorial video for a complete list of shadow glob locations. Each glob can be struck with ground/air combos, or cast Fire magic repeatedly to damage them. You can choose to ignore the normal Heartless as you strike the shadow globs, or defeat them with magic if they are giving you trouble (Thunder and Gravity are decent options for damaging the Gargoyles).

The shadow globs may send out small fireballs, but these are not a major threat if you keep moving. Striking the shadow globs will restore your MP a fair amount, so don't be shy on magic use if you have MP to spare. You can destroy Oogie's large lantern with Blizzard magic to earn lots of tech points (and you can do the same with the lantern around his neck as well). Cast Aero magic to boost your defense.

REWARD:  Sora learns the magic spell Gravity (Gravira)

After sealing the Halloween Town keyhole, Jack gives Sora the Pumpkinhead keychain. You may return to the gummi ship through a save station; to proceed with the story, travel to the world to the right of Halloween Town.