x21 | x2 | x4 |
Save your progress at the save station where you arrive, then enter the courtyard through the passage ahead. Pass through the lab entryway through the door on the other side of the courtyard, then proceed up the stairs and into the lab. Sora meets
While in the lab, examine the bookshelf to receive a Torn Page. You can visit the Magician's Study in Traverse Town to return it to the Hundred Acre Wood.
Doctor Finkelstein tasks Sora and Jack with finding his assistant
NEW HEARTLESS: Wight Knight, Gargoyle
Return to the Lab and Talk to the Doctor; he will now task Sora and Jack with finding the Mayor. Return to the Graveyard and Examine the coffin at the far end of the area; Talk to the Mayor and Examine the gravestones in the order that the ghosts appear out of them. When done successfully, a large pumpkin behind you will explode, revealing a treasure chest. Open this chest to receive the Jack-In-The-Box.
Return to the Lab once more. Sora & co. will see three mischievous kids steal the Doctor's heart experiment. The Doctor pleads Sora and Jack to track down the three kids and retrieve his experiment.
Return to the area of the Graveyard where you found the Mayor, then Examine the tomb to the right of the blasted pumpkin to reach Moonlight Hill. After clearing out the Heartless, Examine the small crooked tombstone next to the base of the hill; this will cause the hill to extend to the next area. Travel across the bridge and through the iron gates to reach the Manor, then make your way up the Manor to the Evil Playroom all the way at the very top.
After clearing the Heartless near the Manor's front door, Examine the door to open it. Cast Fire magic on the metal platform in the center of the floor to activate it. You can ride this platform and jump to the next ledge. Continue up the wooden planks and stairs until you reach the small house with a thatched roof at the highest point.
If you fall below the manor, approach and Examine the bathtub walking around the base to be returned to the bottom floor of the manor.
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Lock, Shock, BarrelLock, Shock, Barrel |
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After the kids are quelled, jump and strike the lever near the wall; this will open a passage to Oogie's lair below the manor. Save your progress in the playroom before leaving. You will find the green door with Oogie's face on it under the bridge connecting the manor to the cliff; enter through this passage to confront Oogie.
CAUTION: If you are playing the Playstation 2 NA version, you must perform the Red Trinity in the manor entrance at this time. It will become unavailable for the rest of the game if you defeat Oogie Boogie first.
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Oogie BoogieOogie Boogie |
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HP: 450 EXP: 2500 DIFFICULTY: A group of Gargoyle Heartless appear when the fight begins; you can defeat these by jumping and attacking with air combos. When the buttons around the center of the floor glow, jump on the one directly in front of Oogie's current position; if done correctly, the platform will raise and you can jump to reach Oogie. Use this opportunity to attack Oogie relentlessly with combos, but watch out for his hand swipe attack as you approach. Oogie will eventually jump upward and force you back onto the center platform. ![]() ![]() ![]() Oogie can attack from afar by throwing three dice at once. The flaming dice he throws will explode on contact, so distance yourself to avoid them, or use a well-positioned Guard to send them back at Oogie for damage. When he tosses red non-flaming dice, they will scatter on the ground and shake for a short time. When the dice settle, the value on the dice determine Oogie's next attack:
![]() ![]() ![]() When the buttons around the center glow, jump on the one that Oogie is near; if done correctly, you will have him trapped. Use this opportunity to attack Oogie relentlessly. Oogie will eventually jump upward and force you back into the center. If you manage to Guard against or attack each red die before it stops rolling, you can completely bypass Oogie's roll and make the buttons light up immediately. REWARD: Holy Circlet, Ansem Report 7 |
After the cutscene, you'll be placed on the top of the cliff. If you wish to prepare for the next fight, you can return to the Bridge area to open the menu. If you've already dropped down, the Bridge area can still be reached via the passage near the river.
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Oogie's ManorOogie's Manor |
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HP: 90 (ea) EXP: 2500 DIFFICULTY: Your objective in this fight is to find and destroy the seven dark globs scattered over the exterior of the manor; watch the tutorial video for a complete list of shadow glob locations. Each glob can be struck with ground/air combos, or cast Fire magic repeatedly to damage them. You can choose to ignore the normal Heartless as you strike the shadow globs, or defeat them with magic if they are giving you trouble (Thunder and Gravity are decent options for damaging the Gargoyles). ![]() ![]() ![]() The shadow globs may send out small fireballs, but these are not a major threat if you keep moving. Striking the shadow globs will restore your MP a fair amount, so don't be shy on magic use if you have MP to spare. You can destroy Oogie's large lantern with Blizzard magic to earn lots of tech points (and you can do the same with the lantern around his neck as well). Cast Aero magic to boost your defense. REWARD: Sora learns the magic spell Gravity (Gravira) |
After sealing the Halloween Town keyhole, Jack gives Sora the Pumpkinhead keychain. You may return to the gummi ship through a save station; to proceed with the story, travel to the world to the right of Halloween Town.
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