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Exit the cave and walk along the invisible path, opening chests and fighting Heartless as you proceed. Each small platform is pointed towards the next part of the pathway. When you reach the bright purple light at the end, you'll have to face a lesser Damaged Behemoth; use Gravity magic to drain its HP quickly.

NEW HEARTLESS: Invisible, Angel Star

The Heartless in this world are extra powerful. Cast Gravity on Invisibles to deplete their HP quickly, and use relentless air combos on Angelstars to keep them staggered as much as possible. Use Aero magic to cut the damage you take in half!

World Terminus

After the Behemoth fight, the party will be transported to an area with many platforms, ledges, and ladders; powerful gummi blocks and weapons for Donald and Goofy reside in chests in this area. At the lowest point is a save station and a large portal of light. Descend to this lower platform, save your game, and enter the ring of light on the ground to continue.

Enter into the tall beams of light to travel to each world terminal; you can fight the Heartless and collect the chest located within each terminal if you wish. Pass through the small sparkling blue portals near the edge of each platform to reach the next terminal (the similar green portals on the opposite side will take you to the previous terminal). Entering the large green terminal will take you to the Hundred Acre Wood terminal; be sure to equip curative items and save your game here.

If you failed to seal the Keyhole in a world, that world's terminal will be BLUE and you will be required to clear out the Heartless inside that terminal before you can proceed. If the terminal is PINK, you are not required to defeat the Heartless within the terminal to proceed.

Enter the final red/orange beam of light to reach a secret room belonging to Hollow Bastion. Defeat the Invisibles to open the door to the next room, then Examine the console in this room to trigger another fight with Invisibles. Open the chest in the corner of this room to receive a Megalixir. Exit through the large orange portal in the hallway, then jump down the new hole that appears in place of the red beam.

Chernabog

Chernabog

HP: 1500      EXP: 15000      DIFFICULTY:

Lock-on to his head and send your party to attack using the triangle button; an all-out offensive strategy can make this a quick battle if your party is high-leveled. Cast Aero magic to boost your defense and cut incoming damage by half. Whenever Chernabog bows his head, fly away from him to avoid his pillar of flame. When he fires a beam of flame from his mouth, fly behind his head and strike from there. If you're having trouble keeping your HP up, you can land on the volcano below and summon Tinkerbell for regen and a one-time save from KO.

Chernabog will roar to indicate the move to the fight's second phase. In this phase, his pillar of flame is MUCH wider, so you'll need to fly farther away to avoid it. All other attacks are the same in this phase. Another long roar from Chernabog will signal the start of the final phase. He is now able to summon a ring of glowing spirits that follow you; fly in a high and wide arc to avoid these until they disappear. You can avoid his flame punch attacks by landing on the top of the volcano and dodge rolling forward repeatedly. If you are playing on Proud Mode, you can leverage the Mushu summon along with the damage storage exploit to deplete Chernabog's HP quickly. Check out the tutorial video for more info on how to execute this exploit.

REWARD:  Sora learns the shared ability Superglide

Into the Crater

Equip Superglide via the menu and descend into the mountain; travel through all of the white portals you encounter to reach a room with a Heartless sign on the opposite side. Once you see a green floor, dodge roll over to the left side; a Destroyed Behemoth at the other end will try to pounce on you.

Battle at Linked Worlds

Battle at Linked Worlds

HP: N/A      EXP: N/A      DIFFICULTY:

Your objective is to defeat all enemy waves until the Heartless sigil-shaped passage is fully open. Here are a several tips for survival:

  • Cast Aero magic to boost your defense. If you have tier 2 Aerora magic, the barrier can often stagger enemies before they charge into you. Summon Tinkerbell to cast constant regen on the party and receive a one-time save from KO.
  • Darkballs can be annoying when there are many of them. Try to clear out the ones in front with quick casts of Fire magic. Stay on the move to avoid their charging attacks.
  • Invisibles are very aggressive and tend to approach you as soon as they appear. Try to jump and cast Gravity magic repeatedly as they close in to cut down their HP quickly. They will stagger to your air combos as long as they aren't in the middle of their own attack.
  • Angelstar Heartless have high magic defense, but quick air combos can stagger them. Your Dodge Roll ability is very useful in distancing yourself from enemies and incoming attacks. You can use Guard to deflect Angelstars' orb projectiles.
  • If an Angelstar starts charging up with a light blue glow, try to defeat it immediately; if it successfully sends out this attack, there is a chance that it will spawn another Angelstar in its place.
  • Check out the tutorial video for more strategies against these waves of Heartless.

REWARD:  None

The Final Rest

After defeating the consecutive waves of Heartless, you will be able to pass through the Heartless symbol on the wall and enter the Final Rest. Save your game at the save station and equip curative items (this is one of the moments to use your best restorative items!). If you are ready for the final battle, open the door. Sora will find himself on Destiny Islands; approach the Secret Place near the waterfall. After the island deteriorates, approach Riku along the shoreline.

Ansem

Ansem

HP: 1200      EXP: 10000      DIFFICULTY:

If Ansem and his Guardian approach you, jump or Dodge Roll to avoid the Guardian's low swipe attack. You can run to the sides to avoid Ansem's thrown blades, or use Guard to deflect them back at him for damage. Strike Ansem up close with complete air combos. After taking three hits while staggered, Ansem will summon his Guardian in front to shield him from attacks; you can run behind him and continue to strike Ansem in this state. Cast Aero magic to boost your defense periodically.

Keep an eye out for when Ansem says "insolent little..." - Ansem will close in and yell "submit!" while the Guardian lashes out; be sure Dodge Roll away from him to avoid the Guardian. If you are struck by this attack, the Guardian will periodically damage you (and try to hold you in place) while Ansem attacks with his large barrier. Try striking Ansem as quickly as possible until he calls back his guardian; the Strike Raid combat ability is a great option for this.

REWARD:  None

After the battle, Ansem will retreat into the center of the island. Use this time to re-equip restorative items, then enter the fissure and defeat the Darkside that appears.

This is your last opportunity to open the main menu! Be sure to check your equipment, equip your party members with the best restorative items you have, and use a Cottage to fully heal your party.

Ansem (Solo)

Ansem (Solo)

HP: 1500      EXP: 20000      DIFFICULTY:

This is a solo fight, so summons aren't available to you. Several of Ansem's attacks reappear in this fight. Use Dodge Roll to avoid the Guardian's arm swipes and possession attack (when Ansem yells "Submit!"). If you're hit by the latter, consider using Strike Raid to deal damage to Ansem (this also keeps you safe from the Guardian's attacks while the ability is active). Strike with complete air combos in between Ansem's attacks; you can run behind Ansem to attack more when the Guardian is summoned in front of him.

Three new attacks appear in this fight. Run or Dodge Roll to avoid the rows of dark fissures that he sends toward you. If you see him back away and/or quickly move side-to-side for a moment, he will charge at you several times. Use Guard at the right time to stop this attack; this also gives you an opportunity to land an air combo. After enough of his HP is depleted, Ansem will move to the center of the arena and send the Guardian to attack you from under the ground. Run or Dodge Roll in a wide circle around Ansem to avoid the Guardian's shockwaves and Ansem's final fissure attack.

REWARD:  None

World of Chaos

World of Chaos

HP: 1500      EXP: 20000      DIFFICULTY:

PHASE 1 is a solo fight with flight mechanics (press the circle button to ascend, square button to descend). It's strongly recommended to cast Aero magic periodically to boost your defense; Ansem's attacks are very powerful. Strike Ansem with a complete combo between his attacks, then fly away to avoid taking damage from his sword swings. You can wait out Ansem's attack by staying next to the Guardian's pauldron. Fly straight up or down to avoid his laser sequences. You can fly far away to despawn the Bit Sniper Heartless that Ansem summons. Check out our tutorial video for more tips and strategies for this difficult first phase.

PHASE 2 places you in a dark room with a large group of Shadow Heartless. Clear these out with ground combos, and use Dodge Roll to avoid attacks from behind you. These Shadows can sometimes drop Mega-Potions. When the last Shadow is defeated, a glowing core will appear in the center of the room; strike this core a few times to proceed into the next phase.

PHASE 3 requires you to defeat worm-like artillery. These shoot out projectiles that track you; you can fly out of range to avoid them, and tier-3 Aeroga magic will auto-deflect the smaller blue projectiles. I prefer to target the two larger artillery in the center and cast Gravity magic to cut their HP down quickly. The small artillery on each side can be destroyed with a few complete air combos. When all artillery are defeated, fly through the open portal to proceed.

PHASE 4 places you in a room with many Darkballs, and Goofy rejoins your party. Casting Gravity magic once or twice while the Darkballs are grouped together can cut down their HP quickly. These Darkballs can drop Mega-Ethers, so don't be shy about using magic against the Darkballs if you have MP and items to spare. When the Darkballs are cleared out, strike the glowing core in the center of the room to proceed.

PHASE 5 requires you to defeat the large face on the front of the ship. With Goofy back in the party, he can use his MP Gift ability to restore your MP. Cast Aero magic to keep your defense high. Strike the face with a complete air combo, then change your position after each combo to avoid the lightning pillars. It's best to deal one combo, move away, then repeat those actions. Staying on the move is the key to avoiding damage. When the face's HP is depleted, fly into the new portal in its mouth to proceed.

PHASE 6 places you in the final dark room with a group of Invisibles. Donald rejoins the party, now giving you access to summons; you can summon Tinkerbell to provide Regen to the party and a one-time save from KO. Invisibles are very aggressive and have high HP. Cast Gravity magic in front of you without locking on to catch most of the Invisibles as they approach; they will cut down their HP drastically. When the Invisibles are cleared out, take a moment to use a restorative item for your party if needed; strike the core in the center of the room to proceed.

PHASE 7 unlocks the central core of the ship and allows you to attack it. You can defeat the small artillery with air combos to remove the threat of their projectile attacks (they also have a chance of dropping extra restorative items). Lock on to the central core and attack it relentlessly; Gravity magic will cut its HP quickly.

PHASE 8 sees the return of Ansem. Now that Donald and Goofy are back in the party, you can land on the ship and summon Tinkerbell to provide Regen to the party and a one-time save from KO. Fly forward toward Ansem as his explosion attack tries to pull you in; as you fly forward, move side to side to avoid his tracking projectiles. If the Guardian's head and shoulders begin to glow, strike those points quickly to prevent your MP from being sapped. Cast Aero magic to boost your defense and attack Ansem up close with air combos. Check out our tutorial video for more tips and strategies for each phase of this fight.

REWARD:  None

You have reached the end of the story episode walkthrough to Kingdom Hearts Final Mix. I hope you enjoyed your journey through this incredible game! 👑💙

If you're interested in completing everything that this game has to offer, check out our Side Quests guide!