Olympus Coliseum
x8 x5 x1

Sora & company arrive at the Olympus Coliseum: where true heroes are made! Enter the Lobby straight ahead of you and talk to Phil. Try pushing the pedestal along the wall, then talk to Phil again to begin "hero training."

Phil's Training

Complete the two obstacle courses by breaking all of the barrels within the given time limit using combo finishers or magic. The second course is a bit trickier; break the barrels at ground level first, then climb the platforms. You can use a Fire spell to break the barrel on the floating platform (lock on to the barrel before casting).

REWARD:  Sora learns the magic spell Thunder

Exit the lobby through the large doors behind you and Sora will encounter Hades, who will give him an Entry Pass into the games. Return to the lobby, equip as many curative items as possible, and save your progress at the nearby save station. Talk to Phil to begin competing in the preliminaries.

Fight in the Preliminaries

NEW HEARTLESS: Blue Rhapsody

Use a conservative strategy when fighting in the preliminaries, as you will need to keep your HP up; pace yourself and be aware of attackers from all sides. Try to keep your view focused on a large group of enemies while you focus your attacks on one enemy. You must survive all of preliminary matches until your battle with Cloud.

Seed 7   |   Shadow Scout
x4 x3

Use Fire magic to defeat the Blue Rhapsodies quickly (lock on before casting). Keep all Soldiers in view when attacking.

Seed 6   |   Sinisters
x10 x3

Use Fire magic to clear the Blue Rhapsodies quickly (lock on before casting). Keep moving to avoid Shadow attacks from behind.

Seed 5   |   Heat & Freeze
x5 x5

Take out the Red Nocturnes first, always jumping and attacking (to avoid Blue Rhapsody attacks).

Seed 4   |   Shadow Platoon
x3 x3 x2 x2

Take out the Red Nocturnes first, always jumping and attacking (to avoid Blue Rhapsody attacks).

Seed 3   |   Blue Revenge
x9

Keep jumping to avoid Blue Rhapsody attacks; keep as many in your vision as possible to avoid being blindsided.

Seed 2   |   Big One
x1 x4 x4

Focus on Red Nocturnes first; keep jumping to avoid Blue Rhapsody attacks; keep as many in your vision as possible to avoid being blindsided.

Seed 1   |   Cloud

HP: 300      EXP: 80      DIFFICULTY:

There are two solid strategies to knocking down Cloud's HP without taking damage: [1] If you have the Guard ability equipped, you can use it to break Cloud's forward thrust attack (you'll need to guard against it twice in a row), then immediately follow up with a complete ground combo. [2] Use Dodge Roll to evade Cloud's vertical sword strike, then strike him twice and dodge roll away to safety.

When Cloud leaps into the air, dodge roll away as he lands; if you're quick, you can turn around and deal two hits before Cloud's next attack. His stationary three-part sword swing can also be parried with Guard or a well-timed attack, and doing so sometimes leaves him open to stagger from damage. Having one or two Potions on-hand can be helpful in a pinch.

REWARD:  None

If you lose to Cloud in the final match of the prelims, the game will still continue and the story will progress.

Prepare for Cerberus

After the match with Cloud, Hades releases Cerberus to wreak havoc on the coliseum and contestants. However, Hercules arrives just in time as Sora and Phil run to safety. Save your progress in the lobby, equip curative items, and enter the arena once more.

Cerberus

HP: 600      EXP: 200      DIFFICULTY:

Cerberus begins by walking around, spitting fireballs that track you; Dodge Roll around him in a tight circle to avoid damage. Alternatively, you can deflect the fireballs back at the heads using Guard or a well-timed attack to deal a little damage. After a short while, Cerberus will settle down and remain stationary, attempting to bite you using one head at a time or all three together; after each bite, strike one of the outer heads twice with the Keyblade and back away to avoid taking damage (try not to complete your combo, as Cerberus may attack before you can complete it).

Cerberus will eventually rear into the air and come down with force, causing a tremor; jump over the tremor to avoid damage, then try to climb onto its back by jumping from its back left leg. At this point, Cerberus will spew dark matter into the ground, causing dark fissures to follow you around the arena and appear from below you. If you managed to jump on top of Cerberus' back, you will avoid damage completely. If you're unfortunate enough to remain on the ground during this time, Dodge Roll in a wide circle around Cerberus to minimize damage. After a while, Cerberus will return to sending out fireballs or biting.

REWARD:  Inferno Band

Sora & co. receive a Hero's License and are dubbed "junior heroes" by Phil. Exit the lobby and approach Cloud, who is sitting on the steps across from the vestibule; he will teach Sora the special ability Sonic Blade. You can now return to the gummi ship through the large doors behind you and travel to the world on the right.

The Phil Cup becomes available after completing the preliminaries and sealing the keyhole in Traverse Town. Each tournament has three modes, and victory in each mode will grant a special reward.

Phil Cup - Rewards

Enter Together: Sora learns the magic spell Gravity
Enter Alone; Just Sora: Sora learns Combo Plus
Time Trial (3 min): Sora learns Tech Boost

Phil Cup - Tournament Seeds

Seed 9   |   Jungle Vice
x4 x3

Use Blizzard magic to clear them out before they are able to move around.

Seed 8   |   Monkey Magic
x1 x2 x2 x5

Defeat the Red Nocturnes first, then the Queen Requiem. Keep jumping to avoid attacks from the Power Wild.

Seed 7   |   Big Feet
x4 x1

Use Blizzard magic to clear out the Powerwild, then focus on the Hammer Legs.

Seed 6   |   Magic Alert
x5 x5

Take out the Red Nocturnes first; keep on the move avoid fire and lightning attacks.

Seed 5   |   Nightwalkers
x1 x5

Focus on the Powerwild first; use Blizzard magic to clear them out quickly.

Seed 4   |   Hard Hitters
x4 x3 x1

Focus on the Gauntlets first, and keep jumping to avoid Blue Rhapsody attacks; keep as many in your vision as possible to avoid being blindsided.

Seed 3   |   Indomitable
x2 x6

Defeat the Green Requiem first, then focus on one Large Body at a time.

Seed 2   |   Wild Corp
x1 x1 x4

Use Blizzard magic to defeat the Powerwild quickly; defeat the Hammer Legs next and leave the Gauntlets for last.

Seed 1   |   Shadow Battalion
x1 x4 x4

Stay on the move to avoid attacks from all sides; keep jumping to avoid ground attacks from Blue Rhapsodies, and defeat them first.

The Pegasus Cup becomes available after completing the story episode within Monstro. Each tournament has three modes, and victory in each mode will grant a special reward.

Pegasus Cup - Rewards

Enter Together: Sora learns the ability Strike Raid
Enter Alone; Just Sora: Orichalcum
Time Trial (3 min): Dark Matter

Pegasus Cup - Tournament Seeds

Seed 9   |   Ghost Bandits
x2 x3 x1

Use Blizzard magic to clear them out before they are able to move around.

Seed 8   |   Marauders
x2 x4 x3

Cast Fire magic on the Barrel Spiders to make them explode and damage surrounding enemies.

Seed 7   |   Sluggers
x1 x1 x1 x2

Cast Blizzard magic to damage clustered enemies; focus on the spiders first.

Seed 6   |   Pots & Bolts
x2 x5 x3

Take out the Green Requiems first, then the Yellow Operas; keep jumping to avoid attacks from the Pot Spiders.

Seed 5   |   The Big Combo
x2 x4

Blizzard magic will make quick work of these enemies when clustered together.

Seed 4   |   Toadstool
x3

Use Gravity magic at the start of the match to lower their HP, then rely on combos. Dodge roll away from spewed poison.

Seed 3   |   Pots & Barrels
x5 x5

Cast a quick Fire spell on a Pot Spider to cause an explosion and send the other enemies flying.

Seed 2   |   Giant Impact
x3 x2

A well-timed Gravity spell while they are clustered together will help lower their HP quickly.

Seed 1   |   Leon & Yuffie

HP: 600 / 300      EXP: 400 / 300      DIFFICULTY:

Leon and Yuffie have very different fighting styles, and they tend to target you at the same time, which makes this a tough battle. You can deflect Yuffie's shurikens by using Guard or attacking just before they reach you. You can temporarily daze Leon if you lock-on to him and send one of Yuffie's shurikens his way, then you can focus your attacks solely on Yuffie. When Yuffie creates a large glowing shuriken, jump or Dodge Roll to avoid damage; this large shuriken will turn around and follow you, so stay on the move.

Try to keep the distance between you and Yuffie to a minimum: she will periodically somersault away and try to heal herself (you can use Fire magic to stagger her while she attempts to heal). Leon's sword strikes can be dodged by rolling or running to his side. When Leon charges up his sword, you can guard/parry it three times in order to make it return to its original state. You can also Guard against his fireballs to send them back for damage (and it dazes Leon for a short time).

The Hercules Cup becomes available after sealing the keyholes in Halloween Town and Neverland. Each tournament has three modes, and victory in each mode will grant a special reward.

Hercules Cup - Rewards

Enter Together: Herc's Shield, Olympia, the party learns Trinity Push
Enter Alone; Just Sora: Sora learns Critical Plus
Time Trial (3 min): Sora learns Gravity Break

Hercules Cup - Tournament Seeds

Seed 9   |   Dusk Vanguard
x5 x3

Use Blizzard or Thunder magic to clear them out while they are clustered together.

Seed 8   |   Minions of Horror
x4 x2 x1

Cast Fire magic on the Barrel Spiders to make them explode and damage surrounding enemies. Dodge roll to avoid Wight Knight attacks.

Seed 7   |   Buccaneers
x1 x4

Take out the battleship first; keep all pirates in sight to avoid being pushed into a corner.

Seed 6   |   Stray Phantom
x4 x3

Use Blizzard or Gravity magic to damage several enemies clustered together.

Seed 5   |   Mad Truffle
x1

Simply strike the Rare Truffle once to end the match; you can keep volleying it in the air for more EXP.

Seed 4   |   Cloud

HP: 500      EXP: 450      DIFFICULTY:

There are two solid strategies to knocking down Cloud's HP without taking damage: [1] If you have the Guard ability equipped, you can use it to break Cloud's forward thrust attack (you'll need to guard against it twice in a row), then immediately follow up with a complete ground combo. [2] Use Dodge Roll to evade Cloud's vertical sword strike, then strike him twice and dodge roll away to safety.

When Cloud leaps into the air, dodge roll away as he lands; if you're quick, you can turn around and deal two hits before Cloud's next attack. His stationary three-part sword swing can also be parried with Guard or a well-timed attack, and doing so sometimes leaves him open to stagger from damage. Having one or two Potions on-hand can be helpful in a pinch.

REWARD:  Sora obtains Metal Chocobo

Seed 3   |   Dark Squadron
x1 x2 x2 x2

Defeat the Wight Knight first, then the Pirates. Use Thunder or Gravity magic on the airborne enemies.

Seed 2   |   Flying Pirates
x2 x1 x1

A Gravity spell cast on Battleships will help lower their HP quickly.

Seed 1   |   Hercules

HP: 450      EXP: 700      DIFFICULTY:

Hercules may move around the arena slower than your average title match competitor, but his attacks pack a big punch. Whenever Hercules has a golden aura around him, he cannot be damaged; you must pick up one of the nearby barrels and toss it on his head. Doing so will remove his aura and allow you to attack (and periodically, hitting him with a barrel will daze him).

When you close in on Hercules, he may wind up for a punch; run to his side, then strike with a ground combo after his punch. You can guard/parry his charge attack to stagger him out of it, and you can dodge roll or guard to avoid damage from his spin attack. If Hercules gains his aura again, run away from him to avoid damage from the blast of light.

After winning the Hercules Cup, the party will be able to perform the Yellow Trinity in the Lobby and seal the Keyhole.

The Hades Cup becomes available after winning all previous tournaments and sealing the keyhole in Hollow Bastion. Each tournament has three modes, and victory in each mode will grant a special reward.

After defeating the boss match every 10th seed, your tournament progress is saved and you are able to continue from the next match. For example, if you are KO'ed in the 24th seed, you can start again from the 30th.

Hades Cup - Rewards

Enter Together: Sora learns the ability Trinity Limit
Enter Alone; Just Sora: Save the Queen
Time Trial (3 min): Save the King

Hades Cup - Tournament Seeds

Seed 49   |   Shadow Brothers
x7 x3

A quick Blizzard spell at the start of the match should take care of it.

Seed 48   |   Wild Dance
x3 x4

Cast Blizzard magic while they're clustered together to clear them out. Dodge roll to avoid incoming attacks.

Seed 47   |   Terrible Feet
x1 x2 x4

Cast Blizzard magic while they're clustered together to defeat the Shadows and Soldiers, then strike the Hammer Legs.

Seed 46   |   Dirty Claws
x1 x8

Use Blizzard to damage several enemies clustered together.

Seed 45   |   Mad Truffle
x1

Simply strike the Rare Truffle once to end the match; you can keep volleying it in the air for more EXP.

Seed 44   |   Yuffie

HP: 600      EXP: 450      DIFFICULTY:

You can deflect Yuffie's shurikens by using Guard or attacking just before they reach you. You can temporarily daze Leon if you lock-on to him and send one of Yuffie's shurikens his way, then you can focus your attacks solely on Yuffie. When Yuffie creates a large glowing shuriken, jump or Dodge Roll to avoid damage; this large shuriken will turn around and follow you, so stay on the move.

Try to keep the distance between you and Yuffie to a minimum: she will periodically somersault away and try to heal herself (you can use Fire magic to stagger her while she attempts to heal).

REWARD:  Goofy obtains the Genji Shield

Seed 43   |   Outlaws
x3 x4

One or two Blizzard spells should clear them out.

Seed 42   |   Dark Garrison
x1 x2 x3

A well-aimed Gravity spell cast on the Defender will help lower its HP quickly.

Seed 41   |   Bad Union
x1 x2 x1 x1 x1

A well-aimed Gravity spell cast on the Large Body will help lower its HP quickly.

Seed 40   |   Behemoth

HP: 450      EXP: 700      DIFFICULTY:

When the fight begins, immediately run to the side to avoid the enemy's first pounce attack. The Behemoth is only vulnerable to damage at the horn on top of its head. Jump onto its back (using its back legs as platforms as needed), lock-on to its horn and attack relentlessly. When Behemoth froms a large orange orb above its head, jump down and stand under its belly; this will prevent damage from the small spheres that are sent in all directions. After depleting its HP enough, Behemoth will stagger and fall for a few seconds; use this opportunity to attack with aerial combos relentlessly for heavy damage. When its horn lights up again, run towards the edge of the area to avoid damage from the large beams of light.

REWARD:  Sora learns the magic spell Blizzaga

Seed 39   |   Red Legion
x1 x8

A well-aimed Blizzard spell should clear them out.

Seed 38   |   Blue Legion
x7 x2

Use Fire magic to make quick work of the Red Nocturnes, and use aerial combos on the Gargoyles.

Seed 37   |   Sorcerous Armor
x1 x2 x2

Clear out the smaller enemies first, then use Gravity and relentless combos on Guard Armor's parts.

Seed 36   |   Mad Fungus
x1 x4

Defeat all Green Requiem first, then strike Black Fungus. Use Gravity when they're all clustered together.

Seed 35   |   Spiders & Magic
x3 x2 x3

Blizzard magic against a clustered group works well.

Seed 34   |   Optical Trick
x1 x2 x4

Defeat all Green Requiem first, then the Blue Rhapsodies, then Stealth Sneak last.

Seed 33   |   Magic Force
x1 x4 x2 x2

Cast Aerora/ga magic to put up a barrier and deal damage.

Seed 32   |   Shadow Summoners
x6 x3

Cast Gravity magic on clustered groups to drain HP quickly.

Seed 31   |   Mystic Mages
x1 x4

Cast Gravity magic on clustered groups to drain HP quickly. Cast Aero magic for protection and staggering effect.

Seed 30   |   Cerberus

Cerberus begins by walking around, spitting fireballs that track you; Dodge Roll around him in a tight circle to avoid damage. Alternatively, you can deflect the fireballs back at the heads using Guard or a well-timed attack to deal a little damage. After a short while, Cerberus will settle down and remain stationary, attempting to bite you using one head at a time or all three together; after each bite, strike one of the outer heads twice with the Keyblade and back away to avoid taking damage (try not to complete your combo, as Cerberus may attack before you can complete it).

Cerberus will eventually rear into the air and come down with force, causing a tremor; jump over the tremor to avoid damage, then try to climb onto its back by jumping from its back left leg. At this point, Cerberus will spew dark matter into the ground, causing dark fissures to follow you around the arena and appear from below you. If you managed to jump on top of Cerberus' back, you will avoid damage completely. If you're unfortunate enough to remain on the ground during this time, Dodge Roll in a wide circle around Cerberus to minimize damage. After a while, Cerberus will return to sending out fireballs or biting.

REWARD:  Sora learns the magic spell Thundaga

Seed 29   |   Sky Raiders
x4 x3

Thunder magic should help defeat them quickly.

Seed 28   |   Spookies
x6

Cast Blizzard magic while they're clustered together to easily clear the match.

Seed 27   |   Terrible Fists
x1 x5

Gravity magic on a clustered group of Gargoyles should help defeat them quickly.

Seed 26   |   Shadow Storm
x?

Use Blizzard magic and keep on the move; watch your back for surprise attacks.

Seed 25   |   Avengers
x1 x1 x1 x1 x1

A Blizzard spell or two should help defeat them quickly.

Seed 24   |   Dark Knights
x1 x6

Use Blizzard magic to clear out the Darkballs, then focus on the Opposite Armor.

Seed 23   |   Black Flap
x2 x3 x2

Use Thunder magic while enemies are grouped together, or Aero magic to protect you from incoming attacks.

Seed 22   |   Night Soarers
x3 x2 x3

Use Gravity magic while enemies are grouped together if you have MP to spare. Otherwise, clear out the Wight Knights first.

Seed 21   |   Air Corsairs
x1 x4 x2

A well-timed Gravity spell while enemies are grouped together will help you quickly win this match.

Seed 20   |   Cloud & Leon

HP: 600      EXP: 200      DIFFICULTY:

It's recommended to target and defeat Cloud first, as he can more quickly close the distance between himself and Sora. There are two solid strategies to knocking down Cloud's HP without taking damage: [1] If you have the Guard ability equipped, you can use it to break Cloud's forward thrust attack (you'll need to guard against it twice in a row), then immediately follow up with a complete ground combo. [2] Use Dodge Roll to evade Cloud's vertical sword strike, then strike him twice and dodge roll away to safety.

When Cloud leaps into the air, dodge roll away as he lands; if you're quick, you can turn around and deal two hits before Cloud's next attack. His stationary three-part sword swing can also be parried with Guard or a well-timed attack, and doing so sometimes leaves him open to stagger from damage. Having one or two Potions on-hand can be helpful in a pinch.

Leon's sword strikes can be dodged by rolling or running to his side. When Leon charges up his sword, you can guard/parry it three times in order to make it return to its original state. You can also Guard against his fireballs to send them back for damage (and it dazes Leon for a short time).

REWARD:  Sora obtains the Lionheart keychain

Seed 19   |   The Large Trio
x3 x2

Defeat the Wight Knights first. Use Gravity magic while Large Bodies are grouped together.

Seed 18   |   Blaze Bandits
x3 x4

Blizzard magic will help make this match a quick one.

Seed 17   |   False Angels
x2 x2 x2

Well-aimed Gravity magic while enemies are grouped together can help deal heavy damage.

Seed 16   |   Dark Storm
x?

Use Thunder magic while enemies are grouped together or build your MP back up by attacking relentlessly with aerial combos.

Seed 15   |   Air Brigade
x1 x1 x1 x1 x1

Use Thunder magic or aerial combos to defeat aerial enemies.

Seed 14   |   Violent Bunch
x2 x1 x2

Focus on defeating the Invisible first, then the Fat Bandits.

Seed 13   |   Heavy Warriors
x2 x1 x2

Use Gravity magic to cut down large chunks of HP quickly.

Seed 12   |   Interceptors
x3

Try to lure one Defender away from the others to deal damage to it. Use Gravity magic to cut down large chunks of HP quickly.

Seed 11   |   Elder Force
x3 x2

Focus on defeating the Invisibles first; be mindful of enemies from behind and to your sides.

Seed 10   |   Hades

HP: 1800      EXP: 3000      DIFFICULTY:

Hades typically starts the fight by approaching you and sending flames out of his hands; run away from him until his arms move apart, then jump toward him and strike with a complete air combo. Hades's attacks pack quite a punch, so it's recommended to keep Aero magic active on Sora. Blizzard magic can be used to stagger Hades as well.

After taking six hits when staggered, Hades will turn red and move to the center of the arena to send flames out to both sides while rotating; run close to Hades in the same the direction as he's rotating to avoid damage. You can guard/deflect Hades's fireballs back to damage and daze him. Keep your distance from Hades while he approaches to strike down with his arms, and dodge roll to avoid his long-range finger gun attack.

REWARD:  Sora learns the magic spell Graviga

Seed 9   |   Night Rave
x5 x3 x1

Focus on defeating the Invisibles first; be mindful of enemies from behind and to your sides.

Seed 8   |   The Requiem
x2 x2 x2 x2 x1

Focus on the Red Nocturnes first, then use aerial combos on the Wizards and Angel Star; be mindful of enemies from behind and to your sides.

Seed 7   |   Invisible Fear
x1 x3

Focus on the Invisibles first, while keeping an eye on the Stealth Sneak as it attacks.

Seed 6   |   Mad Mushroom
x3

Simply strike the White Mushrooms to make them disappear; try to get in as many hits as possible to receive MP.

Seed 5   |   Black Storm
x? x?

Use Thunder magic just as the Darkball's physical forms materialize to quickly defeat large groups.

Seed 4   |   Twin Mirage
x2

Focus on one Stealth Sneak at a time to ensure that they both don't enter their second attack phase at the same time.

Seed 3   |   Shadow Troopers
x? x? x?

Gravity magic used on clustered enemies can help cut down their HP quickly.

Seed 2   |   Final Battalion
x? x? x?

Use Thunder magic as each wave appear to cut down on HP.

Seed 1   |   Rock Titan

HP: 2100      EXP: 4000      DIFFICULTY:

The Rock Titan doesn't move very much, but creates shockwaves with its feet and fists; when it raises a foot (or both hands) high into the air, time your jump to avoid the incoming shockwave. Attack one of its legs relentlessly (you will receive +1 tech point for each strike, including hits dealt from upgraded Aero magic).

Eventually, the Rock Titan will fall on its back; this is your chance to jump up its front and reach its heads. Strike one of the heads relentlessly; when the head you are targeting starts to rise and slam down, switch to attacking the other head. It will eventually regain its balance and bend forward in an attempt to throw you off, but you can stay on top of its body by jumping and gliding as it tips forward.