Neverland
x12 x3 x4

After a brief and unexpected encounter with Riku, Sora & company are introduced to Peter Pan, who explains that he's looking for a girl named Wendy, another prisoner of Captain Hook's. Save your game at the nearby save station and exit the hold.

Reach the Captain's Quarters

NEW HEARTLESS: Pirate, Battleship, Air Pirate

Climb up the ladder on the opposite wall, then travel through the door on the right. Drop down the hole in this room and climb the ladder on the opposite side, fighting the shadow-Sora and Heartless along the way.

In each area, the shadow-Sora will float around and attempt to kick you. Each time you deplete his HP, he will drop a Mega-Potion and sometimes an Elixir. This is a great way to stock up on useful items before continuing on.

Jump through the open hole in the ceiling on the right and perform the Green Trinity in this room to bring the ladder down (both Donald and Goofy are required to unseal trinities; if Peter is in your party, use the save station to switch party members). Equip curative items as needed, then climb the ladder. Riku will take Kairi away and leave Anti-Sora to dispose of Sora.

Anti-Sora

Anti-Sora

HP: 750      EXP: 2000      DIFFICULTY:

Anti-Sora has high attack power, so cast Aero magic on Sora to cut incoming damage in half. Equipping accessories that boost defense is also recommended. Anti-Sora's attacks are similar to Sora's base ground combo. You can Dodge Roll to avoid most of these attacks, or use Guard to deflect them. Stop magic can be an effective tool in freezing Anti-Sora while you deal hits to it.

When Anti-Sora sinks into the ground and make replicas of itself. With the Scan ability equipped, lock-on to one and switch targets until you find the target with a large amount of HP; that's the real Anti-Sora. You can use Thunder magic to clear out the replicas, or strike the real Anti-Sora to make them disappear. If you manage to land a combo finisher on Anti-Sora, it will vanish for a second, then reappear and use a finishing move; use your Dodge Roll or Guard to avoid this.

REWARD:  Raven's Claw

Find Wendy & Reach the Deck

After your battle with Anti-Sora, look for a compartment in the floor that leads to the room where Wendy and Kairi were being kept (near the door leading to the deck); examine the board in the floor and drop down into the room below. Save your progress and equip curative items if necessary. When you are ready, travel down the hallway and climb up the ladder again to reach the captain's quarters, then enter through the door in the corner to reach the deck.

At this point you are able to fly (press the circle button to ascend, square button to descend). The controls feel similar to swimming, but with greater speed.

Defeat all of the Heartless in the area while flying. After you clear the deck of Heartless, Sora will learn the magic spell Cura. Peter plays a trick on the captain to lure him out of his quarters. After being made painfully aware of the trick played on him, Captain Hook draws his sword for combat.

Captain Hook

Captain Hook

HP: 900      EXP: 3400      DIFFICULTY:

Hook prefers to attack up close with his rapier; use Guard to deflect these attacks or Dodge Roll out of the way, then follow up with a ground combo. I prefer to fight Hook from the ground for fasting dodges and the ability to guard. If you land a combo finisher, Hook will sometimes fall over the edge of the ship, after which he will run through the air to the center of the ship. While he is falling, you have a good opportunity to land a few hits on him.

Hook will have a Battleship Heartless assisting him throughout the fight, and he will continue to summon another to replace defeated ones. Try using Gravity magic on its mast and destroy its cannons on both sides with complete air combos or Fire magic (just be sure not to deplete its HP completely, this will cause Hook to summon another). Battleships can send out green missiles that can heal Hook if they make contact with him.

When Hook stays in place and wave his glowing hook, attacking at this moment will cause him to immediately counterattack. If Hook becomes enraged, he will approach and attack with a flurry of sword swings three times in a row; he'll be open to stagger after his third tantrum. Refer to the tutorial video for additional attack openings and strategies.

REWARD:  Sora learns the ability Ars Arcanum,  Ansem Report 9

After forcing Hook off of the ship, Sora & co. fly with Peter to the clock tower in London to return Wendy home. Lock-on to the minute hand that is not yet at twelve (XII) and strike it until it hits midnight. Sora uses the Keyblade to seal the Keyhole and receives a Navi-G Piece. Peter will give Sora the Fairyharp keychain and the Glide shared ability, and Tinkerbell joins the party as a summon. You can return to the gummi ship through the save station on top of the clock tower.

Neverland

The clock tower is set to your game's play time (for example: if your game play time is 16:45, the clock tower will read 4:45). The clock tower will reward you with one item for each of the 12 hours on the clock face. For example, if your game play time is 26:30, it means that the clock tower reads 2:30, which allows you to receive the item from the 2:00 door.

Examine the door that has a light above it to receive the item. If you don't remember which items you've collected, the clock on the front side of the tower has lights over the hours for which you've collected items. Remember to check every hour! If you forget an item, you'll have to wait another 11 hours to get it.

If you've already completed the first story episode in Hollow Bastion, you will need to defeat the Phantom at the clock tower before you can access the clock tower again.

Hour Item Hour Item
1:00 Orichalcum 7:00 AP Up
2:00 Power Up 8:00 Defense Up
3:00 Mythril Shard 9:00 Orichalcum
4:00 Power Up 10:00 Defense Up
5:00 AP Up 11:00 Mythril Shard
6:00 Mythril 12:00 Megalixir